UNPKG

typed-adventureland

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import type { ClassKey } from "../classes/Classes"; import type { ConditionKey } from "../conditions/Conditions"; import type { DismantleKey } from "../dismantle/Dismantle"; import type { ItemKey } from "../items/index"; import type { ProjectileKey } from "../projectiles/Projectiles"; import type { ThrowKey } from "../items/Throw"; import type { WeaponType } from "../items/index"; import { StatType } from "../../../items"; export type SkillKey = "3shot" | "4fingers" | "5shot" | "absorb" | "agitate" | "alchemy" | "anger" | "attack" | "blink" | "burst" | "cburst" | "charge" | "charm" | "cleave" | "curse" | "curse_aura" | "dampening_aura" | "darkblessing" | "dash" | "deepfreeze" | "emotion" | "energize" | "entangle" | "esc" | "fireball" | "fishing" | "frostball" | "gm" | "hardshell" | "heal" | "healing" | "huntersmark" | "interact" | "invis" | "light" | "magiport" | "massproduction" | "massproductionpp" | "mcourage" | "mentalburst" | "mfrenzy" | "mining" | "mlight" | "mluck" | "move_down" | "move_left" | "move_right" | "move_up" | "mshield" | "mtangle" | "multi_burn" | "multi_freeze" | "open_snippet" | "partyheal" | "pcoat" | "phaseout" | "pickpocket" | "piercingshot" | "poisonarrow" | "portal" | "power" | "pure_eval" | "purify" | "quickpunch" | "quickstab" | "reflection" | "regen_hp" | "regen_mp" | "revive" | "rspeed" | "scare" | "self_healing" | "selfheal" | "shadowstrike" | "smash" | "snippet" | "snowball" | "stack" | "stomp" | "stone" | "stop" | "supershot" | "tangle" | "taunt" | "throw" | "toggle_character" | "toggle_code" | "toggle_inventory" | "toggle_run_code" | "toggle_stats" | "track" | "travel" | "use_hp" | "use_mp" | "use_town" | "warcry" | "warp" | "warpstomp" | "weakness_aura" | "xpower" | "zap" | "zapperzap"; export interface GSkill { action?: string; apiercing?: number; aura?: boolean; class?: ClassKey[]; code?: boolean | string; complementary?: string; condition?: ConditionKey; consume?: ItemKey; cooldown?: number; cooldown_multiplier?: number; damage?: number; damage_multiplier?: number; damage_type?: string; duration?: number; duration_max?: number; duration_min?: number; explanation?: string; global?: boolean; heal?: boolean; hostile?: boolean; inventory?: [ThrowKey]; kill_buff?: ConditionKey; level?: number; levels?: Array<[number, number]>; list?: boolean; max?: number; merchant_use?: boolean; monsters?: boolean; mp?: number; multi?: boolean; name: string; negative?: [DismantleKey]; nprop?: [SkillKey, string]; output?: number; party?: boolean; passive?: boolean; persistent?: boolean; pierces_immunity?: boolean; positive?: [DismantleKey]; procs?: boolean; projectile?: ProjectileKey; range?: number; range_bonus?: number; range_multiplier?: number; ratio?: number; requirements?: Partial<Record<StatType, number>>; reuse_cooldown?: number; set_speed?: number; share?: SkillKey; skin?: string; skins?: [string, string, string]; slot?: Array<[string, ItemKey]>; target?: boolean | string; toggle?: boolean; type?: string; ui?: boolean; use_range?: boolean; variance?: number; warning?: string; wtype?: Array<WeaponType> | WeaponType; }