UNPKG

typed-adventureland

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import type { ClassKey } from "../classes/Classes"; import type { ProjectileKey } from "../projectiles/Projectiles"; import type { SetKey } from "../sets/Sets"; import type { WeaponType } from "./index"; export type WeaponKey = "axe3" | "basher" | "bataxe" | "blade" | "bow" | "bow4" | "bowofthedead" | "broom" | "candycanesword" | "carrotsword" | "cclaw" | "claw" | "crossbow" | "cupid" | "dagger" | "daggerofthedead" | "dartgun" | "dragondagger" | "fclaw" | "fireblade" | "firebow" | "firestaff" | "firestars" | "frostbow" | "froststaff" | "fsword" | "gbow" | "glolipop" | "gstaff" | "hammer" | "harbringer" | "harpybow" | "hbow" | "hdagger" | "heartwood" | "lmace" | "mace" | "maceofthedead" | "merry" | "mushroomstaff" | "ololipop" | "oozingterror" | "ornamentstaff" | "pinkie" | "pmace" | "pmaceofthedead" | "pouchbow" | "rapier" | "scythe" | "slimestaff" | "snowflakes" | "spear" | "spearofthedead" | "staff" | "staff2" | "staff3" | "staff4" | "staffofthedead" | "stinger" | "swifty" | "sword" | "swordofthedead" | "t2bow" | "t3bow" | "throwingstars" | "vdagger" | "vhammer" | "vstaff" | "vsword" | "wand" | "wbasher" | "wblade" | "weaver" | "woodensword" | "xmace"; export interface GWeapon { a?: boolean | number; ability?: string; apiercing?: number; armor?: number; attack: number; attr0?: number; attr1?: number; awesomeness?: number; blast?: number; charisma?: number; /** An array of classes that can use this item. */ class?: [ClassKey]; crit?: number; critdamage?: number; cx?: { accent?: string; border?: number; extension?: boolean; large?: boolean; lightborder?: boolean; scale?: number; }; damage_type: string; delia?: string; dex?: number; evasion?: number; event?: boolean; exclusive?: boolean; explanation?: string; explosion?: number; firesistance?: number; for?: number; /** Cost of the item in gold, if an NPC were to sell this item. */ g: number; /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */ grades: [number, number, number, number]; ignore?: boolean; int?: number; lifesteal?: number; luck?: number; mp_cost?: number; mp_reduction?: number; /** The full display name of an item. */ name: string; nopo?: string; projectile?: ProjectileKey; projectile_test?: ProjectileKey; range: number; reflection?: number; resistance?: number; rpiercing?: number; /** The set this item is part of `G.sets.wanderers`. */ set?: SetKey; /** The skin of the item. */ skin: string; skin_c?: string; skin_r?: string; speed?: number; str?: number; stun?: number; /** The tier of the item. */ tier: number; trex?: string; /** The type of item, `shield`, `weapon`, `gloves`... */ type: "weapon"; /** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */ upgrade: { apiercing?: number; armor?: number; attack: number; attr0?: number; attr1?: number; awesomeness?: number; blast?: number; crit?: number; dex?: number; evasion?: number; explosion?: number; int?: number; range: number; reflection?: number; resistance?: number; rpiercing?: number; speed?: number; str?: number; stun?: number; vit?: number; }; vit?: number; /** The type of `weapon` `wand` `axe` `mace`... */ wtype: WeaponType; }