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typed-adventureland

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export type ThrowKey = "confetti" | "firecrackers" | "smoke" | "snowball"; export interface GThrow { action?: string; explanation: string; /** Cost of the item in gold, if an NPC were to sell this item. */ g: number; /** The full display name of an item. */ name: string; onclick?: string; /** Indicates how many of this items you can stack. Set if the item is stackable. */ s: number; /** The skin of the item. */ skin: ThrowKey; throw?: boolean; /** The type of item, `shield`, `weapon`, `gloves`... */ type: "throw"; }