typed-adventureland
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Strong TypeScript declarations for the game AdventureLand
36 lines (35 loc) • 1.18 kB
TypeScript
import type { SetKey } from "../sets/Sets";
export type SourceKey = "wbook0" | "wbook1" | "wbookhs";
export interface GSource {
/** Contains information about what stats the item will gain with each compound level. Set if the item is compoundable. */
compound: {
dex?: number;
int?: number;
reflection?: number;
resistance?: number;
vit?: number;
};
cx: {
extension: boolean;
scale: number;
};
dex?: number;
/** Cost of the item in gold, if an NPC were to sell this item. */
g: number;
/** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
grades: [number, number, number, number];
int?: number;
/** The full display name of an item. */
name: string;
reflection?: number;
resistance?: number;
/** The set this item is part of `G.sets.wanderers`. */
set?: SetKey;
/** The skin of the item. */
skin: SourceKey;
/** The tier of the item. */
tier: number;
/** The type of item, `shield`, `weapon`, `gloves`... */
type: "source";
vit?: number;
}