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typed-adventureland

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import type { SetKey } from "../sets/Sets"; export type ShieldKey = "mshield" | "shield" | "sshield" | "tigershield" | "wshield" | "xshield"; export interface GShield { armor?: number; crit?: number; cx?: { accent: string; }; dex?: number; dreturn?: number; evasion?: number; explanation?: string; /** Cost of the item in gold, if an NPC were to sell this item. */ g: number; /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */ grades: [number, number, number, number]; int?: number; luck?: number; /** The full display name of an item. */ name: string; resistance?: number; /** The set this item is part of `G.sets.wanderers`. */ set?: SetKey; /** The skin of the item. */ skin: ShieldKey; speed?: number; stat?: number; str?: number; /** The tier of the item. */ tier: number; /** The type of item, `shield`, `weapon`, `gloves`... */ type: "shield"; /** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */ upgrade: { armor?: number; dreturn?: number; luck?: number; resistance?: number; stat?: number; str?: number; }; xp?: number; }