UNPKG

typed-adventureland

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import type { SetKey } from "../sets/Sets"; export type RingKey = "armorring" | "cdarktristone" | "cring" | "ctristone" | "darktristone" | "dexring" | "goldring" | "intring" | "resistancering" | "ringhs" | "ringofluck" | "ringsj" | "solitaire" | "strring" | "suckerpunch" | "trigger" | "tristone" | "vitring" | "vring" | "zapper"; export interface GRing { a?: boolean; ability?: string; action?: string; apiercing?: number; armor?: number; attr0?: number; bling?: number; /** Contains information about what stats the item will gain with each compound level. Set if the item is compoundable. */ compound: { apiercing?: number; armor?: number; bling?: number; crit?: number; dex?: number; dreturn?: number; gold?: number; int?: number; lifesteal?: number; luck?: number; reflection?: number; resistance?: number; rpiercing?: number; str?: number; stun?: number; vit?: number; }; courage?: number; crit?: number; dex?: number; dreturn?: number; edge?: number; evasion?: number; event?: boolean; explanation?: string; /** Cost of the item in gold, if an NPC were to sell this item. */ g: number; gold?: number; /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */ grades: [number, number, number, number]; ignore?: boolean; int?: number; lifesteal?: number; luck?: number; /** The full display name of an item. */ name: string; onclick?: string; pnresistance?: number; resistance?: number; rpiercing?: number; /** The set this item is part of `G.sets.wanderers`. */ set?: SetKey; /** The skin of the item. */ skin: string; skin_a?: string; str?: number; stun?: number; /** The type of item, `shield`, `weapon`, `gloves`... */ type: "ring"; vit?: number; }