typed-adventureland
Version:
Strong TypeScript declarations for the game AdventureLand
27 lines (26 loc) • 898 B
TypeScript
export type QuiverKey = "quiver" | "t2quiver";
export interface GQuiver {
a?: boolean;
armor: number;
dex: number;
evasion?: number;
/** Cost of the item in gold, if an NPC were to sell this item. */
g: number;
/** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
grades: [number, number, number, number];
/** The full display name of an item. */
name: string;
range: number;
/** The skin of the item. */
skin: QuiverKey;
/** The tier of the item. */
tier: number;
/** The type of item, `shield`, `weapon`, `gloves`... */
type: "quiver";
/** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */
upgrade: {
armor: number;
dex: number;
range: number;
};
}