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typed-adventureland

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export type QuiverKey = "quiver" | "t2quiver"; export interface GQuiver { a?: boolean; armor: number; dex: number; evasion?: number; /** Cost of the item in gold, if an NPC were to sell this item. */ g: number; /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */ grades: [number, number, number, number]; /** The full display name of an item. */ name: string; range: number; /** The skin of the item. */ skin: QuiverKey; /** The tier of the item. */ tier: number; /** The type of item, `shield`, `weapon`, `gloves`... */ type: "quiver"; /** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */ upgrade: { armor: number; dex: number; range: number; }; }