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typed-adventureland

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export type QuestKey = "basketofeggs" | "egg0" | "egg1" | "egg2" | "egg3" | "egg4" | "egg5" | "egg6" | "egg7" | "egg8" | "gemfragment" | "goldenegg" | "leather" | "ornament" | "seashell" | "x0" | "x1" | "x2" | "x3" | "x4" | "x5" | "x6" | "x7" | "x8" | "xbox"; export interface GQuest { a?: boolean; /** Refers to how many items are needed to exchange (see .quest as well!) */ e?: number; event?: boolean; explanation: string; /** Cost of the item in gold, if an NPC were to sell this item. */ g: number; /** The full display name of an item. */ name: string; /** Indicates the `quest` that this item is needed to complete. */ quest?: QuestKey; /** Indicates how many of this items you can stack. Set if the item is stackable. */ s: number; /** The skin of the item. */ skin: QuestKey; /** The type of item, `shield`, `weapon`, `gloves`... */ type: "quest"; }