typed-adventureland
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Strong TypeScript declarations for the game AdventureLand
49 lines (48 loc) • 1.76 kB
TypeScript
import type { ClassKey } from "../classes/Classes";
import type { SetKey } from "../sets/Sets";
export type PantKey = "fallen" | "frankypants" | "hpants" | "mcpants" | "mmpants" | "mppants" | "mrnpants" | "mrpants" | "mwpants" | "pants" | "pants1" | "starkillers" | "wbreeches" | "xmaspants" | "xpants";
export interface GPant {
a?: boolean | number;
armor: number;
/** An array of classes that can use this item. */
class?: Array<ClassKey>;
crit?: number;
dex?: number;
explanation?: string;
extra_stat?: number;
frequency?: number;
/** Cost of the item in gold, if an NPC were to sell this item. */
g: number;
/** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
grades: [number, number, number, number];
legacy?: {
/** An array of classes that can use this item. */
class: null;
/** The set this item is part of `G.sets.wanderers`. */
set: null;
};
/** The full display name of an item. */
name: string;
resistance: number;
rpiercing?: number;
scroll: boolean;
/** The set this item is part of `G.sets.wanderers`. */
set?: SetKey;
/** The skin of the item. */
skin: PantKey;
speed?: number;
stat: number;
/** The tier of the item. */
tier: number;
/** The type of item, `shield`, `weapon`, `gloves`... */
type: "pants";
/** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */
upgrade: {
armor: number;
crit?: number;
resistance: number;
rpiercing?: number;
stat: number;
};
vit?: number;
}