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typed-adventureland

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import type { ClassKey } from "../classes/Classes"; import type { SetKey } from "../sets/Sets"; export type PantKey = "fallen" | "frankypants" | "hpants" | "mcpants" | "mmpants" | "mppants" | "mrnpants" | "mrpants" | "mwpants" | "pants" | "pants1" | "starkillers" | "wbreeches" | "xmaspants" | "xpants"; export interface GPant { a?: boolean | number; armor: number; /** An array of classes that can use this item. */ class?: Array<ClassKey>; crit?: number; dex?: number; explanation?: string; extra_stat?: number; frequency?: number; /** Cost of the item in gold, if an NPC were to sell this item. */ g: number; /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */ grades: [number, number, number, number]; legacy?: { /** An array of classes that can use this item. */ class: null; /** The set this item is part of `G.sets.wanderers`. */ set: null; }; /** The full display name of an item. */ name: string; resistance: number; rpiercing?: number; scroll: boolean; /** The set this item is part of `G.sets.wanderers`. */ set?: SetKey; /** The skin of the item. */ skin: PantKey; speed?: number; stat: number; /** The tier of the item. */ tier: number; /** The type of item, `shield`, `weapon`, `gloves`... */ type: "pants"; /** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */ upgrade: { armor: number; crit?: number; resistance: number; rpiercing?: number; stat: number; }; vit?: number; }