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typed-adventureland

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export type MiscOffhandKey = "exoarm" | "lantern"; export interface GMiscOffhand { armor?: number; /** Contains information about what stats the item will gain with each compound level. Set if the item is compoundable. */ compound: { evasion?: number; int?: number; resistance?: number; str?: number; }; cx: { scale?: number; }; evasion?: number; explanation: string; /** Cost of the item in gold, if an NPC were to sell this item. */ g: number; /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */ grades: [number, number, number, number]; int?: number; /** The full display name of an item. */ name: string; resistance?: number; /** The skin of the item. */ skin: MiscOffhandKey; str?: number; /** The tier of the item. */ tier: number; /** The type of item, `shield`, `weapon`, `gloves`... */ type: "misc_offhand"; }