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typed-adventureland

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export type MiscKey = "5bucks" | "coal" | "glitch" | "ledger" | "mysterybox" | "stick" | "storagebox" | "troll"; export interface GMisc { a?: boolean; /** Contains information about what stats the item will gain with each compound level. Set if the item is compoundable. */ compound?: {}; /** Refers to how many items are needed to exchange (see .quest as well!) */ e?: number; event?: boolean; explanation: string; /** Cost of the item in gold, if an NPC were to sell this item. */ g: number; /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */ grades?: [number, number, number, number]; ignore?: boolean; /** The full display name of an item. */ name: string; rare?: boolean; /** Indicates how many of this items you can stack. Set if the item is stackable. */ s?: number; /** The skin of the item. */ skin: MiscKey; /** The type of item, `shield`, `weapon`, `gloves`... */ type: "misc"; /** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */ upgrade?: {}; }