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typed-adventureland

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export type FluteKey = "flute"; export interface GFlute { explanation: string; /** Cost of the item in gold, if an NPC were to sell this item. */ g: number; /** The full display name of an item. */ name: string; /** The skin of the item. */ skin: FluteKey; /** The type of item, `shield`, `weapon`, `gloves`... */ type: "flute"; }