typed-adventureland
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Strong TypeScript declarations for the game AdventureLand
40 lines (39 loc) • 1.47 kB
TypeScript
import type { SetKey } from "../sets/Sets";
export type EarringKey = "cearring" | "dexearring" | "dexearringx" | "intearring" | "lostearring" | "mearring" | "molesteeth" | "strearring" | "vitearring";
export interface GEarring {
a?: boolean;
apiercing?: number;
/** Contains information about what stats the item will gain with each compound level. Set if the item is compoundable. */
compound: {
apiercing?: number;
dex?: number;
int?: number;
luck?: number;
str?: number;
vit?: number;
};
dex?: number;
/** Refers to how many items are needed to exchange (see .quest as well!) */
e?: number;
edge?: number;
explanation?: string;
/** Cost of the item in gold, if an NPC were to sell this item. */
g: number;
/** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
grades: [number, number, number, number];
int?: number;
luck?: number;
/** The full display name of an item. */
name: string;
/** Indicates the `quest` that this item is needed to complete. */
quest?: EarringKey;
/** The set this item is part of `G.sets.wanderers`. */
set?: SetKey;
/** The skin of the item. */
skin: EarringKey;
speed?: number;
str?: number;
/** The type of item, `shield`, `weapon`, `gloves`... */
type: "earring";
vit?: number;
}