typed-adventureland
Version:
Strong TypeScript declarations for the game AdventureLand
21 lines (20 loc) • 812 B
TypeScript
import type { NpcRole } from "../npcs/Npcs";
export type CosmeticItemKey = "cosmo0" | "cosmo1" | "cosmo2" | "cosmo3" | "cosmo4";
export interface GCosmeticItem {
cash: number;
/** Refers to how many items are needed to exchange (see .quest as well!) */
e?: number;
explanation: string;
/** Cost of the item in gold, if an NPC were to sell this item. */
g: number;
/** The full display name of an item. */
name: string;
/** Indicates the `quest` that this item is needed to complete. */
quest: NpcRole;
/** Indicates how many of this items you can stack. Set if the item is stackable. */
s: number;
/** The skin of the item. */
skin: CosmeticItemKey;
/** The type of item, `shield`, `weapon`, `gloves`... */
type: "cosmetics";
}