typed-adventureland
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Strong TypeScript declarations for the game AdventureLand
72 lines (71 loc) • 2.45 kB
TypeScript
import type { ClassKey } from "../classes/Classes";
import type { SetKey } from "../sets/Sets";
import type { SkillKey } from "../skills/Skills";
export type ChestKey = "cdragon" | "coat" | "coat1" | "epyjamas" | "harmor" | "luckyt" | "mcape" | "mcarmor" | "mmarmor" | "mparmor" | "mrarmor" | "mrnarmor" | "mwarmor" | "pyjamas" | "sweaterhs" | "tshirt0" | "tshirt1" | "tshirt2" | "tshirt3" | "tshirt4" | "tshirt6" | "tshirt7" | "tshirt8" | "tshirt88" | "tshirt9" | "vattire" | "warpvest" | "wattire" | "xarmor" | "xmassweater";
export interface GChest {
a?: number | boolean;
ability?: SkillKey;
apiercing?: number;
armor?: number;
charge?: number;
charisma?: number;
/** An array of classes that can use this item. */
class?: [ClassKey];
dex?: number;
dreturn?: number;
edge?: number;
evasion?: number;
explanation?: string;
extra_stat?: number;
frequency?: number;
/** Cost of the item in gold, if an NPC were to sell this item. */
g: number;
/** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
grades: [number, number, number, number];
hp?: number;
int?: number;
lifesteal?: number;
luck?: number;
manasteal?: number;
mp?: number;
mp_cost?: number;
/** The full display name of an item. */
name: string;
resistance?: number;
rpiercing?: number;
scroll?: boolean;
/** The set this item is part of `G.sets.wanderers`. */
set?: SetKey;
/** The skin of the item. */
skin: string;
speed?: number;
stat?: number;
str?: number;
/** The tier of the item. */
tier?: number;
/** The type of item, `shield`, `weapon`, `gloves`... */
type: "chest";
/** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */
upgrade?: {
apiercing?: number;
armor?: number;
dex?: number;
evasion?: number;
for?: number;
hp?: number;
int?: number;
lifesteal?: number;
luck?: number;
manasteal?: number;
mp_cost?: number;
resistance?: number;
rpiercing?: number;
speed?: number;
stat?: number;
str?: number;
vit?: number;
xp?: number;
};
vit?: number;
xp?: number;
}