UNPKG

typed-adventureland

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import type { ClassKey } from "../classes/Classes"; import type { SetKey } from "../sets/Sets"; import type { SkillKey } from "../skills/Skills"; export type ChestKey = "cdragon" | "coat" | "coat1" | "epyjamas" | "harmor" | "luckyt" | "mcape" | "mcarmor" | "mmarmor" | "mparmor" | "mrarmor" | "mrnarmor" | "mwarmor" | "pyjamas" | "sweaterhs" | "tshirt0" | "tshirt1" | "tshirt2" | "tshirt3" | "tshirt4" | "tshirt6" | "tshirt7" | "tshirt8" | "tshirt88" | "tshirt9" | "vattire" | "warpvest" | "wattire" | "xarmor" | "xmassweater"; export interface GChest { a?: number | boolean; ability?: SkillKey; apiercing?: number; armor?: number; charge?: number; charisma?: number; /** An array of classes that can use this item. */ class?: [ClassKey]; dex?: number; dreturn?: number; edge?: number; evasion?: number; explanation?: string; extra_stat?: number; frequency?: number; /** Cost of the item in gold, if an NPC were to sell this item. */ g: number; /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */ grades: [number, number, number, number]; hp?: number; int?: number; lifesteal?: number; luck?: number; manasteal?: number; mp?: number; mp_cost?: number; /** The full display name of an item. */ name: string; resistance?: number; rpiercing?: number; scroll?: boolean; /** The set this item is part of `G.sets.wanderers`. */ set?: SetKey; /** The skin of the item. */ skin: string; speed?: number; stat?: number; str?: number; /** The tier of the item. */ tier?: number; /** The type of item, `shield`, `weapon`, `gloves`... */ type: "chest"; /** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */ upgrade?: { apiercing?: number; armor?: number; dex?: number; evasion?: number; for?: number; hp?: number; int?: number; lifesteal?: number; luck?: number; manasteal?: number; mp_cost?: number; resistance?: number; rpiercing?: number; speed?: number; stat?: number; str?: number; vit?: number; xp?: number; }; vit?: number; xp?: number; }