typed-adventureland
Version:
Strong TypeScript declarations for the game AdventureLand
31 lines (30 loc) • 991 B
TypeScript
export type BoosterKey = "goldbooster" | "luckbooster" | "xpbooster";
export interface GBooster {
/** Contains information about what stats the item will gain with each compound level. Set if the item is compoundable. */
compound: {
gold?: number;
luck?: number;
xp?: number;
};
days: number;
explanation: string;
/** Cost of the item in gold, if an NPC were to sell this item. */
g: number;
gain: string;
gold?: number;
/** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
grades: [number, number, number, number];
legacy?: {
gold?: number;
luck?: number;
};
luck?: number;
/** The full display name of an item. */
name: string;
/** The skin of the item. */
skin: BoosterKey;
skin_a: string;
/** The type of item, `shield`, `weapon`, `gloves`... */
type: "booster";
xp?: number;
}