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typed-adventureland

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import type { ItemKey } from "../items/index"; import { MapKey } from "../maps"; import { MonsterKey } from "../monsters"; export type GDropNormalKey = "5bucks" | "abtesting" | "abtesting_loser" | "apologybox" | "armorbox" | "armorx" | "basicelixir" | "basketofeggs" | "bugbountybox" | "candy0" | "candy0v2" | "candy0v3" | "candy1" | "candy1v2" | "candy1v3" | "candycane" | "candypop" | "cosmo0" | "cosmo1" | "cosmo2" | "cosmo3" | "eastereggs" | "f1" | "gem0" | "gem1" | "gem1_old" | "gemfragment" | "gift0" | "gift1" | "glitch" | "goldenegg" | "greenenvelope" | "jewellerybox" | "konami" | "leather" | "lglitch" | "lightmage" | "lostearring0" | "lostearring1" | "lostearring2" | "lostearring3" | "lostearring4" | "m1" | "m2" | "mistletoe" | "mysterybox" | "ornament" | "quiver" | "redenvelope" | "redenvelopev2" | "redenvelopev2_shouldhavebeen" | "redenvelopev3" | "redenvelopev4" | "seashell" | "statamulet" | "statbelt" | "statring" | "test" | "thrash" | "troll" | "weaponbox" | "weaponofthedead" | "xN" | "xbox"; export type GDropsOpened = "armorbox" | "armorx" | "basicelixir" | "basketofeggs" | "eastereggs" | "gem0" | "lglitch" | "lightmage" | "statamulet" | "statbelt" | "statring" | "thrash" | "weaponbox" | "weaponofthedead" | "xN"; export type GDropSimple = [weight: number, item: ItemKey]; export type GDropGold = [weight: number, type: "gold", amount: number]; export type GDropOpenBox = [weight: number, type: "open", container: GDropsOpened]; export type GDropCX = [weight: number, type: "cx" | "cxbundle", cosmetic: string]; export type GDropShells = [weight: number, type: "5bucks" | "shells", amount: number]; export type GDropList = Array<GDropSimple | GDropGold | GDropOpenBox | GDropCX | GDropShells>; export type GDropMonsters = Partial<Record<MonsterKey, GDropList>>; export type GDropMaps = Partial<Record<MapKey | "global" | "global_static", GDropList>>; export type GDropNormalDrops = Record<GDropNormalKey, GDropList>; export type GDrops = GDropNormalDrops & { gold: { random: number; x10: number; base: number; x50: number; }; skins: { bronze: Array<string>; silver: Array<string>; gold: Array<string>; normal: Array<string>; }; monsters: GDropMonsters; maps: GDropMaps; };