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typed-adventureland

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import { ServerToClient_achievement_progress, ServerToClient_action, ServerToClient_chat_log, ServerToClient_chest_opened, ServerToClient_cm, ServerToClient_code_eval, ServerToClient_death, ServerToClient_disappear, ServerToClient_disappearing_text, ServerToClient_disconnect_reason, ServerToClient_drop, ServerToClient_emotion, ServerToClient_entities, ServerToClient_eval, ServerToClient_friend, ServerToClient_game_error, ServerToClient_game_event, ServerToClient_game_log, ServerToClient_game_response, ServerToClient_hit, ServerToClient_invite, ServerToClient_limitdcreport, ServerToClient_lostandfound, ServerToClient_magiport, ServerToClient_new_map, ServerToClient_notthere, ServerToClient_party_update, ServerToClient_ping_ack, ServerToClient_player, ServerToClient_players, ServerToClient_pm, ServerToClient_q_data, ServerToClient_request, ServerToClient_secondhands, ServerToClient_server_info, ServerToClient_skill_timeout, ServerToClient_start, ServerToClient_tavern, ServerToClient_tracker, ServerToClient_ui, ServerToClient_upgrade, ServerToClient_welcome } from "./events"; export * from "./events"; export interface ServerToClientEvents { achievement_progress: ServerToClient_achievement_progress; action: ServerToClient_action; chat_log: ServerToClient_chat_log; chest_opened: ServerToClient_chest_opened; cm: ServerToClient_cm; code_eval: ServerToClient_code_eval; death: ServerToClient_death; disappear: ServerToClient_disappear; disappearing_text: ServerToClient_disappearing_text; disconnect_reason: ServerToClient_disconnect_reason; drop: ServerToClient_drop; eval: ServerToClient_eval; emotion: ServerToClient_emotion; entities: ServerToClient_entities; friend: ServerToClient_friend; game_error: ServerToClient_game_error; game_event: ServerToClient_game_event; game_log: ServerToClient_game_log; game_response: ServerToClient_game_response; hit: ServerToClient_hit; invite: ServerToClient_invite; limitdcreport: ServerToClient_limitdcreport; lostandfound: ServerToClient_lostandfound; magiport: ServerToClient_magiport; new_map: ServerToClient_new_map; notthere: ServerToClient_notthere; party_update: ServerToClient_party_update; ping_ack: ServerToClient_ping_ack; player: ServerToClient_player; players: ServerToClient_players; pm: ServerToClient_pm; q_data: ServerToClient_q_data; request: ServerToClient_request; /** Item list from Ponty */ secondhands: ServerToClient_secondhands; server_info: ServerToClient_server_info; skill_timeout: ServerToClient_skill_timeout; start: ServerToClient_start; tavern: ServerToClient_tavern; tracker: ServerToClient_tracker; ui: ServerToClient_ui; upgrade: ServerToClient_upgrade; welcome: ServerToClient_welcome; }