typed-adventureland
Version:
Strong TypeScript declarations for the game AdventureLand
48 lines (47 loc) • 2.9 kB
TypeScript
import { ServerToClient_achievement_progress, ServerToClient_action, ServerToClient_chat_log, ServerToClient_chest_opened, ServerToClient_cm, ServerToClient_code_eval, ServerToClient_death, ServerToClient_disappear, ServerToClient_disappearing_text, ServerToClient_disconnect_reason, ServerToClient_drop, ServerToClient_emotion, ServerToClient_entities, ServerToClient_eval, ServerToClient_friend, ServerToClient_game_error, ServerToClient_game_event, ServerToClient_game_log, ServerToClient_game_response, ServerToClient_hit, ServerToClient_invite, ServerToClient_limitdcreport, ServerToClient_lostandfound, ServerToClient_magiport, ServerToClient_new_map, ServerToClient_notthere, ServerToClient_party_update, ServerToClient_ping_ack, ServerToClient_player, ServerToClient_players, ServerToClient_pm, ServerToClient_q_data, ServerToClient_request, ServerToClient_secondhands, ServerToClient_server_info, ServerToClient_skill_timeout, ServerToClient_start, ServerToClient_tavern, ServerToClient_tracker, ServerToClient_ui, ServerToClient_upgrade, ServerToClient_welcome } from "./events";
export * from "./events";
export interface ServerToClientEvents {
achievement_progress: ServerToClient_achievement_progress;
action: ServerToClient_action;
chat_log: ServerToClient_chat_log;
chest_opened: ServerToClient_chest_opened;
cm: ServerToClient_cm;
code_eval: ServerToClient_code_eval;
death: ServerToClient_death;
disappear: ServerToClient_disappear;
disappearing_text: ServerToClient_disappearing_text;
disconnect_reason: ServerToClient_disconnect_reason;
drop: ServerToClient_drop;
eval: ServerToClient_eval;
emotion: ServerToClient_emotion;
entities: ServerToClient_entities;
friend: ServerToClient_friend;
game_error: ServerToClient_game_error;
game_event: ServerToClient_game_event;
game_log: ServerToClient_game_log;
game_response: ServerToClient_game_response;
hit: ServerToClient_hit;
invite: ServerToClient_invite;
limitdcreport: ServerToClient_limitdcreport;
lostandfound: ServerToClient_lostandfound;
magiport: ServerToClient_magiport;
new_map: ServerToClient_new_map;
notthere: ServerToClient_notthere;
party_update: ServerToClient_party_update;
ping_ack: ServerToClient_ping_ack;
player: ServerToClient_player;
players: ServerToClient_players;
pm: ServerToClient_pm;
q_data: ServerToClient_q_data;
request: ServerToClient_request;
/** Item list from Ponty */
secondhands: ServerToClient_secondhands;
server_info: ServerToClient_server_info;
skill_timeout: ServerToClient_skill_timeout;
start: ServerToClient_start;
tavern: ServerToClient_tavern;
tracker: ServerToClient_tracker;
ui: ServerToClient_ui;
upgrade: ServerToClient_upgrade;
welcome: ServerToClient_welcome;
}