typed-adventureland
Version:
Strong TypeScript declarations for the game AdventureLand
63 lines (62 loc) • 3.69 kB
TypeScript
import type { ClientToServer_attack, ClientToServer_auth, ClientToServer_bank, ClientToServer_bet, ClientToServer_booster, ClientToServer_buy, ClientToServer_cm, ClientToServer_compound, ClientToServer_craft, ClientToServer_destroy, ClientToServer_dismantle, ClientToServer_donate, ClientToServer_emotion, ClientToServer_enter, ClientToServer_equip, ClientToServer_eval, ClientToServer_exchange, ClientToServer_exchange_buy, ClientToServer_friend, ClientToServer_heal, ClientToServer_imove, ClientToServer_interaction, ClientToServer_join, ClientToServer_join_giveaway, ClientToServer_leave, ClientToServer_loaded, ClientToServer_lostandfound, ClientToServer_magiport, ClientToServer_mail, ClientToServer_mail_take_item, ClientToServer_merchant, ClientToServer_monsterhunt, ClientToServer_move, ClientToServer_open_chest, ClientToServer_party, ClientToServer_ping_trig, ClientToServer_players, ClientToServer_property, ClientToServer_respawn, ClientToServer_say, ClientToServer_sbuy, ClientToServer_secondhands, ClientToServer_sell, ClientToServer_send, ClientToServer_send_updates, ClientToServer_skill, ClientToServer_split, ClientToServer_stop, ClientToServer_town, ClientToServer_tracker, ClientToServer_trade_buy, ClientToServer_trade_history, ClientToServer_trade_sell, ClientToServer_trade_wishlist, ClientToServer_transport, ClientToServer_unequip, ClientToServer_upgrade, ClientToServer_use } from "./events";
export * from "./events";
export interface ClientToServerEvents {
attack: ClientToServer_attack;
auth: ClientToServer_auth;
bank: ClientToServer_bank;
bet: ClientToServer_bet;
booster: ClientToServer_booster;
buy: ClientToServer_buy;
cm: ClientToServer_cm;
compound: ClientToServer_compound;
craft: ClientToServer_craft;
destroy: ClientToServer_destroy;
dismantle: ClientToServer_dismantle;
donate: ClientToServer_donate;
emotion: ClientToServer_emotion;
enter: ClientToServer_enter;
equip: ClientToServer_equip;
eval: ClientToServer_eval;
exchange_buy: ClientToServer_exchange_buy;
exchange: ClientToServer_exchange;
friend: ClientToServer_friend;
heal: ClientToServer_heal;
imove: ClientToServer_imove;
interaction: ClientToServer_interaction;
join_giveaway: ClientToServer_join_giveaway;
join: ClientToServer_join;
leave: ClientToServer_leave;
loaded: ClientToServer_loaded;
lostandfound: ClientToServer_lostandfound;
magiport: ClientToServer_magiport;
mail_take_item: ClientToServer_mail_take_item;
mail: ClientToServer_mail;
merchant: ClientToServer_merchant;
monsterhunt: ClientToServer_monsterhunt;
move: ClientToServer_move;
open_chest: ClientToServer_open_chest;
party: ClientToServer_party;
ping_trig: ClientToServer_ping_trig;
players: ClientToServer_players;
property: ClientToServer_property;
respawn: ClientToServer_respawn;
say: ClientToServer_say;
sbuy: ClientToServer_sbuy;
secondhands: ClientToServer_secondhands;
sell: ClientToServer_sell;
send_updates: ClientToServer_send_updates;
send: ClientToServer_send;
skill: ClientToServer_skill;
split: ClientToServer_split;
stop: ClientToServer_stop;
town: ClientToServer_town;
tracker: ClientToServer_tracker;
trade_buy: ClientToServer_trade_buy;
trade_history: ClientToServer_trade_history;
trade_sell: ClientToServer_trade_sell;
trade_wishlist: ClientToServer_trade_wishlist;
transport: ClientToServer_transport;
unequip: ClientToServer_unequip;
upgrade: ClientToServer_upgrade;
use: ClientToServer_use;
}