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typed-adventureland

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import type { ClientToServer_attack, ClientToServer_auth, ClientToServer_bank, ClientToServer_bet, ClientToServer_booster, ClientToServer_buy, ClientToServer_cm, ClientToServer_compound, ClientToServer_craft, ClientToServer_destroy, ClientToServer_dismantle, ClientToServer_donate, ClientToServer_emotion, ClientToServer_enter, ClientToServer_equip, ClientToServer_eval, ClientToServer_exchange, ClientToServer_exchange_buy, ClientToServer_friend, ClientToServer_heal, ClientToServer_imove, ClientToServer_interaction, ClientToServer_join, ClientToServer_join_giveaway, ClientToServer_leave, ClientToServer_loaded, ClientToServer_lostandfound, ClientToServer_magiport, ClientToServer_mail, ClientToServer_mail_take_item, ClientToServer_merchant, ClientToServer_monsterhunt, ClientToServer_move, ClientToServer_open_chest, ClientToServer_party, ClientToServer_ping_trig, ClientToServer_players, ClientToServer_property, ClientToServer_respawn, ClientToServer_say, ClientToServer_sbuy, ClientToServer_secondhands, ClientToServer_sell, ClientToServer_send, ClientToServer_send_updates, ClientToServer_skill, ClientToServer_split, ClientToServer_stop, ClientToServer_town, ClientToServer_tracker, ClientToServer_trade_buy, ClientToServer_trade_history, ClientToServer_trade_sell, ClientToServer_trade_wishlist, ClientToServer_transport, ClientToServer_unequip, ClientToServer_upgrade, ClientToServer_use } from "./events"; export * from "./events"; export interface ClientToServerEvents { attack: ClientToServer_attack; auth: ClientToServer_auth; bank: ClientToServer_bank; bet: ClientToServer_bet; booster: ClientToServer_booster; buy: ClientToServer_buy; cm: ClientToServer_cm; compound: ClientToServer_compound; craft: ClientToServer_craft; destroy: ClientToServer_destroy; dismantle: ClientToServer_dismantle; donate: ClientToServer_donate; emotion: ClientToServer_emotion; enter: ClientToServer_enter; equip: ClientToServer_equip; eval: ClientToServer_eval; exchange_buy: ClientToServer_exchange_buy; exchange: ClientToServer_exchange; friend: ClientToServer_friend; heal: ClientToServer_heal; imove: ClientToServer_imove; interaction: ClientToServer_interaction; join_giveaway: ClientToServer_join_giveaway; join: ClientToServer_join; leave: ClientToServer_leave; loaded: ClientToServer_loaded; lostandfound: ClientToServer_lostandfound; magiport: ClientToServer_magiport; mail_take_item: ClientToServer_mail_take_item; mail: ClientToServer_mail; merchant: ClientToServer_merchant; monsterhunt: ClientToServer_monsterhunt; move: ClientToServer_move; open_chest: ClientToServer_open_chest; party: ClientToServer_party; ping_trig: ClientToServer_ping_trig; players: ClientToServer_players; property: ClientToServer_property; respawn: ClientToServer_respawn; say: ClientToServer_say; sbuy: ClientToServer_sbuy; secondhands: ClientToServer_secondhands; sell: ClientToServer_sell; send_updates: ClientToServer_send_updates; send: ClientToServer_send; skill: ClientToServer_skill; split: ClientToServer_split; stop: ClientToServer_stop; town: ClientToServer_town; tracker: ClientToServer_tracker; trade_buy: ClientToServer_trade_buy; trade_history: ClientToServer_trade_history; trade_sell: ClientToServer_trade_sell; trade_wishlist: ClientToServer_trade_wishlist; transport: ClientToServer_transport; unequip: ClientToServer_unequip; upgrade: ClientToServer_upgrade; use: ClientToServer_use; }