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typed-adventureland

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import { ClassKey } from "../types/GTypes/classes"; import { ItemKey } from "../types/GTypes/items"; import { NpcKey, NpcName, NpcRole } from "../types/GTypes/npcs"; import { EntityBase } from "./base-entity"; export interface NpcEntity extends EntityBase { armor: number; attack: number; speed: number; range: number; hp: number; max_hp: number; mp: number; aheight: number; allow?: boolean; aspeed?: string; atype?: string; aura?: { gold?: number; luck?: number; }; awidth: number; buttonMode: boolean; /** true for moving npcs */ citizen?: boolean; class?: ClassKey; color?: string; cscale: number; cskin: string | null; ctype: string; cx: { face?: string; hair?: string; hat?: string; head?: string; }; cxc?: {}; delay?: number; direction: number; external: boolean; focus?: null | string; frame?: number; height: number | null; hitArea?: {}; interaction?: Array<string>; items?: Array<ItemKey | null>; j?: number; modal?: string; ms_anim?: string; name: NpcName; npc: NpcKey; old_items?: [ string, string, string, null, null, null, string, null, null, string, string, null, null, null ]; old_role?: string; old_side_interaction?: { auto: boolean; message: string; skin: string; }; owner: string; pack?: string; pdps: number; places?: { cyberland: number; d_e: number; desertland: number; main: number; test: number; winterland: number; }; player: boolean; q: {}; quest?: string; ref_speed?: number; /** If true, the npc is dead. */ rip?: boolean; role: NpcRole; rtexture?: boolean; says?: string | Array<string>; seek?: string; side_interaction?: { auto: boolean; message: string; skin: string; }; stand?: string; stype: string; /** Set if the npc is targeting something */ target?: string; texture?: {}; token?: string; type: "npc"; width: number | null; }