twisted
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Fetching riot games api data
46 lines (45 loc) • 1.2 kB
TypeScript
import { BannedChampion } from '../matches/match/match-teams-bans.dto';
import { ObserverDTO } from './observer.dto';
import { ParticipantDTO } from './participant.dto';
export declare class FeaturedGameInfo {
/**
* The ID of the game
*/
gameId: number;
/**
* The ID of the platform on which the game is being played
*/
platformId: string;
/**
* The game mode (Legal values: CLASSIC, ODIN, ARAM, TUTORIAL, ONEFORALL, ASCENSION, FIRSTBLOOD, KINGPORO)
*/
gameMode: string;
/**
* The ID of the map
*/
mapId: number;
/**
* The game type (Legal values: CUSTOM_GAME, MATCHED_GAME, TUTORIAL_GAME)
*/
gameType: string;
/**
* Banned champion information
*/
bannedChampions: BannedChampion[];
/**
* The observer information
*/
observers: ObserverDTO;
/**
* The participant information
*/
participants: ParticipantDTO[];
/**
* The amount of time in seconds that has passed since the game started
*/
gameLength: number;
/**
* The queue type (queue types are documented on the Game Constants page)
*/
gameQueueConfigId: number;
}