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twisted

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.AccountV1Api = void 0; const endpoints_1 = require("../../../endpoints/endpoints"); const base_api_riot_1 = require("../base/base.api.riot"); class AccountV1Api extends base_api_riot_1.BaseApiRiot { /** * Get by PUUID * @param puuid * */ getByPUUID(puuid, region) { return __awaiter(this, void 0, void 0, function* () { const params = { summonerPUUID: puuid, }; return this.request(region, endpoints_1.endpointsRiotV1.AccountPUUID, params); }); } /** * Get by RiotId * @param gameName * @param tagLine * @param region * */ getByRiotId(gameName, tagLine, region) { return __awaiter(this, void 0, void 0, function* () { const params = { gameName, tagLine, }; return this.request(region, endpoints_1.endpointsRiotV1.RiotId, params); }); } /** * Get active region of a PUUID * @param puuid * @param game * @param region * */ getActiveRegion(puuid, game, region) { return __awaiter(this, void 0, void 0, function* () { const params = { summonerPUUID: puuid, game: game, }; return this.request(region, endpoints_1.endpointsRiotV1.ActiveRegion, params); }); } } exports.AccountV1Api = AccountV1Api;