twisted
Version:
Fetching riot games api data
134 lines (133 loc) • 4.55 kB
JavaScript
"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.LeagueApi = void 0;
const endpoints_1 = require("../../../endpoints/endpoints");
const base_api_lol_1 = require("../base/base.api.lol");
/**
* League methods
*/
class LeagueApi extends base_api_lol_1.BaseApiLol {
/**
* Get summoner leagues by PUUID
* @param puuid
* @param region
*/
byPUUID(puuid, region) {
return __awaiter(this, void 0, void 0, function* () {
const params = {
summonerPUUID: puuid
};
return this.request(region, endpoints_1.endpointsV4.LeagueByPUUID, params);
});
}
/**
* Get summoner leagues
* @param encryptedSummonerId Encrypted summoner ID. Max length 63 characters.
* @param region
*/
bySummoner(encryptedSummonerId, region) {
return __awaiter(this, void 0, void 0, function* () {
const params = {
encryptedSummonerId
};
return this.request(region, endpoints_1.endpointsV4.SummonerLeague, params);
});
}
/**
* Top league exp
* @param queue Note that the queue value must be a valid ranked queue.
* @param tier
* @param division
* @param region
*/
exp(queue, tier, division, region) {
return __awaiter(this, void 0, void 0, function* () {
const params = {
queue,
tier,
division
};
return this.request(region, endpoints_1.endpointsV4.LeagueExp, params);
});
}
/**
* League entries
* @param queue Note that the queue value must be a valid ranked queue.
* @param tier
* @param division
* @param region
* @param page defaults to 1
*/
entries(queue, tier, division, region, page = 1) {
return __awaiter(this, void 0, void 0, function* () {
const params = {
queue,
tier,
division
};
return this.request(region, endpoints_1.endpointsV4.LeagueEntries, params, false, { page });
});
}
/**
* Get league by id
* @param leagueId
* @param region
*/
get(leagueId, region) {
return __awaiter(this, void 0, void 0, function* () {
const params = {
leagueId
};
return this.request(region, endpoints_1.endpointsV4.League, params);
});
}
/**
* Get challenger league by queue
* @param queue Note that the queue value must be a valid ranked queue.
* @param region
*/
getChallengerLeaguesByQueue(queue, region) {
return __awaiter(this, void 0, void 0, function* () {
const params = {
queue
};
return this.request(region, endpoints_1.endpointsV4.ChallengerLeaguesByQueue, params);
});
}
/**
* Get grandmaster league by queue
* @param queue Note that the queue value must be a valid ranked queue.
* @param region
*/
getGrandMasterLeagueByQueue(queue, region) {
return __awaiter(this, void 0, void 0, function* () {
const params = {
queue
};
return this.request(region, endpoints_1.endpointsV4.GrandMasterLeaguesByQueue, params);
});
}
/**
* Get master league by queue
* @param queue Note that the queue value must be a valid ranked queue.
* @param region
*/
getMasterLeagueByQueue(queue, region) {
return __awaiter(this, void 0, void 0, function* () {
const params = {
queue
};
return this.request(region, endpoints_1.endpointsV4.MasterLeaguesByQueue, params);
});
}
}
exports.LeagueApi = LeagueApi;