twisted
Version:
Fetching riot games api data
27 lines (26 loc) • 1.24 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.StatusV4Api = void 0;
const endpoints_1 = require("../../../endpoints");
const base_api_lol_1 = require("../base/base.api.lol");
class StatusV4Api extends base_api_lol_1.BaseApiLol {
/**
* Lol status by server
* @param region Riot region
*/
get(region) {
return __awaiter(this, void 0, void 0, function* () {
return this.request(region, endpoints_1.endpointsV4.LolStatus);
});
}
}
exports.StatusV4Api = StatusV4Api;