twisted-axios
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Fetching riot games api data
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# Twisted
League of legends api wrapper <br>

# Simple example
LOL:
```js
import { LolApi, Constants } from 'twisted'
const api = new LolApi()
export async function summonerByNameExample () {
return await api.Summoner.getByName('Hide on bush', Constants.Regions.KOREA)
}
```
TFT:
```js
import { TftApi, Constants } from 'twisted'
const api = new TftApi()
export async function matchListTft () {
const {
response: {
puuid
}
} = await api.Summoner.getByName('Maxii', Constants.Regions.LAT_NORTH)
return api.Match.list(puuid, Constants.TftRegions.AMERICAS)
}
```
[More examples](https://github.com/Sansossio/twisted/tree/master/example)
# Automatic rate limits reattempts
```js
import { LolApi } from 'twisted'
const api = new LolApi({
/**
* If api response is 429 (rate limits) try reattempt after needed time (default true)
*/
rateLimitRetry: true
/**
* Number of time to retry after rate limit response (default 1)
*/
rateLimitRetryAttempts: 1
/**
* Concurrency calls to riot (default infinity)
* Concurrency per method (example: summoner api, match api, etc)
*/
concurrency: undefined,
/**
* Riot games api key
*/
key: '',
/**
* Debug methods
*/
debug: {
/**
* Log methods execution time (default false)
*/
logTime: false
/**
* Log urls (default false)
*/
logUrls: false
/**
* Log when is waiting for rate limits (default false)
*/
logRatelimit?: false
}
})
```
# Endpoints
Everything should be in the same order as in the official docs.
## CLASH
- [x] `Get players by summoner id`
- [x] `Get team`
- [x] `Get tournaments`
- [x] `Get tournaments by team id`
- [x] `Get tournament by id`
## CHAMPION-MASTERY-V4
- [x] `Get all champion mastery entries sorted by number of champion points descending.`
- [x] `Get a champion mastery by player ID and champion ID.`
- [x] `Get a player's total champion mastery score, which is the sum of individual champion mastery levels.`
## CHAMPION-V3
- [x] `Retrieve all champions.`
- [x] `Retrieve champion by ID.`
## MATCH-V4
- [x] `Get matches id by tournament code`
- [x] `Get match by id`
- [x] `Get match by tournament code`
- [x] `Get matches by summoner id`
- [x] `Get match timeline by id`
## LEAGUE-V4
- [x] `Get the challenger league for given queue.`
- [x] `Get league entries in all queues for a given summoner ID.`
- [x] `Get all the league entries.`
- [x] `Get the grandmaster league of a specific queue.`
- [x] `Get league with given ID, including inactive entries.`
- [x] `Get the master league for given queue.`
- [x] `Get the queues that have positional ranks enabled.` (deprecated June 17th and in `v0.9.10`)
- [x] `Get league positions in all queues for a given summoner ID.` (deprecated June 17th and in `v0.9.10`)
- [x] `Get all the positional league entries.` (deprecated June 17th and in `v0.9.10`)
## LOL-STATUS-V3
- [x] `Get League of Legends status for the given shard.`
- [x] `Get matchlist for games played on given account ID and platform ID and filtered using given filter parameters, if any.`
- [x] `Get match timeline by match ID.`
- [x] `Get match IDs by tournament code.`
- [x] `Get match by match ID and tournament code.`
## SPECTATOR-V4
- [x] `Get current game information for the given summoner ID.`
- [x] `Get list of featured games.`
## SUMMONER-V4
- [x] `Get a summoner by account ID.`
- [x] `Get a summoner by summoner name.`
- [x] `Get a summoner by PUUID.`
- [x] `Get a summoner by summoner ID.`
## TOURNAMENT-STUB-V4
- [ ] `Create a mock tournament code for the given tournament.`
- [ ] `Gets a mock list of lobby events by tournament code.`
- [ ] `Creates a mock tournament provider and returns its ID.`
- [ ] `Creates a mock tournament and returns its ID.`
## TOURNAMENT-V4
- [ ] `Create a tournament code for the given tournament.`
- [ ] `Returns the tournament code DTO associated with a tournament code string.`
- [ ] `Update the pick type, map, spectator type, or allowed summoners for a code.`
- [ ] `Gets a list of lobby events by tournament code.`
- [ ] `Creates a tournament provider and returns its ID.`
- [ ] `Creates a tournament and returns its ID.`
# TFT Endpoints
## TFT-SUMMONER-V1
- [x] `Get a summoner by account ID.`
- [x] `Get a summoner by summoner name.`
- [x] `Get a summoner by PUUID.`
- [x] `Get a summoner by summoner ID.`
## TFT-MATCH-V1
- [x] `Get match list by summoner PUUID.`
- [x] `Get match list details.`
## TFT-LEAGUE-V1
- [x] `Get the challenger league for given queue.`
- [x] `Get the grandmaster league for given queue.`
- [x] `Get the master league for given queue.`
- [x] `Get league entries in all queues for a given summoner ID.`
- [ ] `Get all the league entries.`
- [ ] `Get league with given ID, including inactive entries.`
# Run all examples
Download code from git and:
## Simple
```$ RIOT_API_KEY={YOUR_KEY} npm run example```
## Specific examples
```$ RIOT_API_KEY={YOUR_KEY} npm run example --example={exampleFunctionName}```
## With docker
Edit docker-compose.yml with your api key and:
```$ docker-compose up```
## Real project
We did a project based on a "twisted" package, this project is not finished but it is a very good example<br />
Github: https://github.com/twisted-gg
# Options
The following environment variables can be set either in the ```.env``` file or as shown in the examples:
## ```RIOT_API_KEY```
Obtained from the Riot Games developer page(https://developer.riotgames.com/)
Necessary to use this library.
## ```UPDATE_CHAMPION_IDS```
This library has an option to fetch an actual version of champion IDs regularly. This is useful in case a new champion
gets added, while the application runs. E.g. data crawlers, or services which aren't supposed to be restarted regularly.
Set the value to ```true``` or ```1``` to enable this feature.