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twisted-axios

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# Twisted League of legends api wrapper <br> ![https://www.npmjs.com/package/twisted](https://nodei.co/npm/twisted.png) # Simple example LOL: ```js import { LolApi, Constants } from 'twisted' const api = new LolApi() export async function summonerByNameExample () { return await api.Summoner.getByName('Hide on bush', Constants.Regions.KOREA) } ``` TFT: ```js import { TftApi, Constants } from 'twisted' const api = new TftApi() export async function matchListTft () { const { response: { puuid } } = await api.Summoner.getByName('Maxii', Constants.Regions.LAT_NORTH) return api.Match.list(puuid, Constants.TftRegions.AMERICAS) } ``` [More examples](https://github.com/Sansossio/twisted/tree/master/example) # Automatic rate limits reattempts ```js import { LolApi } from 'twisted' const api = new LolApi({ /** * If api response is 429 (rate limits) try reattempt after needed time (default true) */ rateLimitRetry: true /** * Number of time to retry after rate limit response (default 1) */ rateLimitRetryAttempts: 1 /** * Concurrency calls to riot (default infinity) * Concurrency per method (example: summoner api, match api, etc) */ concurrency: undefined, /** * Riot games api key */ key: '', /** * Debug methods */ debug: { /** * Log methods execution time (default false) */ logTime: false /** * Log urls (default false) */ logUrls: false /** * Log when is waiting for rate limits (default false) */ logRatelimit?: false } }) ``` # Endpoints Everything should be in the same order as in the official docs. ## CLASH - [x] `Get players by summoner id` - [x] `Get team` - [x] `Get tournaments` - [x] `Get tournaments by team id` - [x] `Get tournament by id` ## CHAMPION-MASTERY-V4 - [x] `Get all champion mastery entries sorted by number of champion points descending.` - [x] `Get a champion mastery by player ID and champion ID.` - [x] `Get a player's total champion mastery score, which is the sum of individual champion mastery levels.` ## CHAMPION-V3 - [x] `Retrieve all champions.` - [x] `Retrieve champion by ID.` ## MATCH-V4 - [x] `Get matches id by tournament code` - [x] `Get match by id` - [x] `Get match by tournament code` - [x] `Get matches by summoner id` - [x] `Get match timeline by id` ## LEAGUE-V4 - [x] `Get the challenger league for given queue.` - [x] `Get league entries in all queues for a given summoner ID.` - [x] `Get all the league entries.` - [x] `Get the grandmaster league of a specific queue.` - [x] `Get league with given ID, including inactive entries.` - [x] `Get the master league for given queue.` - [x] `Get the queues that have positional ranks enabled.` (deprecated June 17th and in `v0.9.10`) - [x] `Get league positions in all queues for a given summoner ID.` (deprecated June 17th and in `v0.9.10`) - [x] `Get all the positional league entries.` (deprecated June 17th and in `v0.9.10`) ## LOL-STATUS-V3 - [x] `Get League of Legends status for the given shard.` - [x] `Get matchlist for games played on given account ID and platform ID and filtered using given filter parameters, if any.` - [x] `Get match timeline by match ID.` - [x] `Get match IDs by tournament code.` - [x] `Get match by match ID and tournament code.` ## SPECTATOR-V4 - [x] `Get current game information for the given summoner ID.` - [x] `Get list of featured games.` ## SUMMONER-V4 - [x] `Get a summoner by account ID.` - [x] `Get a summoner by summoner name.` - [x] `Get a summoner by PUUID.` - [x] `Get a summoner by summoner ID.` ## TOURNAMENT-STUB-V4 - [ ] `Create a mock tournament code for the given tournament.` - [ ] `Gets a mock list of lobby events by tournament code.` - [ ] `Creates a mock tournament provider and returns its ID.` - [ ] `Creates a mock tournament and returns its ID.` ## TOURNAMENT-V4 - [ ] `Create a tournament code for the given tournament.` - [ ] `Returns the tournament code DTO associated with a tournament code string.` - [ ] `Update the pick type, map, spectator type, or allowed summoners for a code.` - [ ] `Gets a list of lobby events by tournament code.` - [ ] `Creates a tournament provider and returns its ID.` - [ ] `Creates a tournament and returns its ID.` # TFT Endpoints ## TFT-SUMMONER-V1 - [x] `Get a summoner by account ID.` - [x] `Get a summoner by summoner name.` - [x] `Get a summoner by PUUID.` - [x] `Get a summoner by summoner ID.` ## TFT-MATCH-V1 - [x] `Get match list by summoner PUUID.` - [x] `Get match list details.` ## TFT-LEAGUE-V1 - [x] `Get the challenger league for given queue.` - [x] `Get the grandmaster league for given queue.` - [x] `Get the master league for given queue.` - [x] `Get league entries in all queues for a given summoner ID.` - [ ] `Get all the league entries.` - [ ] `Get league with given ID, including inactive entries.` # Run all examples Download code from git and: ## Simple ```$ RIOT_API_KEY={YOUR_KEY} npm run example``` ## Specific examples ```$ RIOT_API_KEY={YOUR_KEY} npm run example --example={exampleFunctionName}``` ## With docker Edit docker-compose.yml with your api key and: ```$ docker-compose up``` ## Real project We did a project based on a "twisted" package, this project is not finished but it is a very good example<br /> Github: https://github.com/twisted-gg # Options The following environment variables can be set either in the ```.env``` file or as shown in the examples: ## ```RIOT_API_KEY``` Obtained from the Riot Games developer page(https://developer.riotgames.com/) Necessary to use this library. ## ```UPDATE_CHAMPION_IDS``` This library has an option to fetch an actual version of champion IDs regularly. This is useful in case a new champion gets added, while the application runs. E.g. data crawlers, or services which aren't supposed to be restarted regularly. Set the value to ```true``` or ```1``` to enable this feature.