tweak-tools
Version:
Tweak your React projects until awesomeness
35 lines (34 loc) • 1.71 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
};
var __rest = (this && this.__rest) || function (s, e) {
var t = {};
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
t[p] = s[p];
if (s != null && typeof Object.getOwnPropertySymbols === "function")
for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
t[p[i]] = s[p[i]];
}
return t;
};
Object.defineProperty(exports, "__esModule", { value: true });
const Vector2d_1 = require("./Vector2d");
const Vector_1 = require("../Vector");
const plugin_1 = require("../../plugin");
__exportStar(require("./Vector2d"), exports);
const plugin = (0, Vector_1.getVectorPlugin)(['x', 'y']);
const normalize = (_a) => {
var { joystick = true } = _a, input = __rest(_a, ["joystick"]);
const { value, settings } = plugin.normalize(input);
return { value, settings: Object.assign(Object.assign({}, settings), { joystick }) };
};
exports.default = (0, plugin_1.createInternalPlugin)(Object.assign(Object.assign({ component: Vector2d_1.Vector2dComponent }, plugin), { normalize }));