turtle3d
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3D Turtle Graphics Library.
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{
"name": "turtle3d",
"version": "0.0.6",
"description": "3D Turtle Graphics Library.",
"preferGlobal": "false",
"main": "index.js",
"author": "",
"keywords": [
"lsystem",
"fractal",
"turtle"
],
"repository": {
"type": "git",
"url": "https://github.com/tatarize/turtle3d.js.git"
},
"engines": {
"node": "*"
},
"readme": "Turtle 3D\n========\n\nIn Turtle Graphics, rather than a coordinate system we have a pen which follows a set of rules without any regard to it's current position or orientation.\n\nForward, turn right, forward, turn left, about face, forward.\n\n\nUsage\n\n\n var turtle = require('turtle3d');\n var coords = turtle(\"^<XF^<XFX-F^>>XFX&F+>>XFX-F>X->\", 90 * (Math.PI / 180));\n\n\nTypically there is a strong connection between using L-system or Lindenmayer system and turtle graphics in either 2 or 3 dimensions.\n\n var fractal = require('lsys');\n var lsystem = fractal(\"L\", {\n \"L\": \"L+R++R-L--LL-R+\", \n \"R\": \"-L+RR++R+L--L-R\"\n }).iterate(2).apply({\"L\": \"F\",\"R\": \"F\"}); \n \n lsystem.debug();\n var turtle = require('turtle3d');\n var coords = turtle(lsystem.string(), 60 * (Math.PI / 180));\n \nUses an LSystem to build and then Turtle to apply the rules for a Gosper Flowsnake with two iterations, a two dimensional spacefilling fractal.\n\nSyntax\n \n F: draw and move one unit vector forward\n +: turn right\n -: turn left\n &: pitch up\n ^: pitch down\n <: roll right\n >: roll left\n |: reverse vector direction\n [: push current pen position\n ]: pop current position\n\n\n# install\n\nWith [npm](https://npmjs.org) do:\n\n```\nnpm install turtle3d\n```\n",
"readmeFilename": "README.md",
"_id": "turtle3d@0.0.4",
"_from": "turtle3d@0.0.4",
"dist": {
"shasum": "30c247bc995cfcc8b62cb4ca9b8c430a26615c57"
},
"_resolved": "https://registry.npmjs.org/turtle3d/-/turtle3d-0.0.4.tgz"
}