tsxna-framework
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A simple TypeScript Game Framework
41 lines (32 loc) • 1.01 kB
text/typescript
import MouseButtons from './MouseButtons';
import Mouse from './Mouse';
export default class MouseState{
private _x:number;
private _y:number;
private _buttons = [];
constructor(){
this._buttons[MouseButtons.Button1] = Mouse.buttons[0];
this._buttons[MouseButtons.Button2] = Mouse.buttons[1];
this._buttons[MouseButtons.Button3] = Mouse.buttons[2];
this._x = Mouse.x;
this._y = Mouse.y;
}
get X(){
return this._x;
}
get Y(){
return this._y;
}
public IsMouseButtonDown(button:MouseButtons):boolean{
if(this._buttons[button] === undefined || this._buttons[button] === null){
return false;
}
return this._buttons[button] === true;
}
public IsMouseButtonUp(button:MouseButtons):boolean{
if(this._buttons[button] === undefined || this._buttons[button] === null){
return false;
}
return this._buttons[button] === false;
}
}