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Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
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JavaScript
(function (factory) {
if (typeof module === "object" && typeof module.exports === "object") {
var v = factory(require, exports);
if (v !== undefined) module.exports = v;
}
else if (typeof define === "function" && define.amd) {
define(["require", "exports", "../../../Core", "../../../Utils"], factory);
}
})(function (require, exports) {
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Connector = void 0;
const Core_1 = require("../../../Core");
const Utils_1 = require("../../../Utils");
class Connector extends Core_1.ExternalInteractorBase {
constructor(container) {
super(container);
}
isEnabled() {
const container = this.container, mouse = container.interactivity.mouse, events = container.actualOptions.interactivity.events;
if (!(events.onHover.enable && mouse.position)) {
return false;
}
return (0, Utils_1.isInArray)("connect", events.onHover.mode);
}
reset() {
}
async interact() {
const container = this.container, options = container.actualOptions;
if (options.interactivity.events.onHover.enable && container.interactivity.status === "mousemove") {
const mousePos = container.interactivity.mouse.position;
if (!mousePos) {
return;
}
const distance = Math.abs(container.retina.connectModeRadius), query = container.particles.quadTree.queryCircle(mousePos, distance);
let i = 0;
for (const p1 of query) {
const pos1 = p1.getPosition();
for (const p2 of query.slice(i + 1)) {
const pos2 = p2.getPosition(), distMax = Math.abs(container.retina.connectModeDistance), xDiff = Math.abs(pos1.x - pos2.x), yDiff = Math.abs(pos1.y - pos2.y);
if (xDiff < distMax && yDiff < distMax) {
container.canvas.drawConnectLine(p1, p2);
}
}
++i;
}
}
}
}
exports.Connector = Connector;
});