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Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
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JavaScript
var __classPrivateFieldSet = (this && this.__classPrivateFieldSet) || function (receiver, state, value, kind, f) {
if (kind === "m") throw new TypeError("Private method is not writable");
if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a setter");
if (typeof state === "function" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError("Cannot write private member to an object whose class did not declare it");
return (kind === "a" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;
};
(function (factory) {
if (typeof module === "object" && typeof module.exports === "object") {
var v = factory(require, exports);
if (v !== undefined) module.exports = v;
}
else if (typeof define === "function" && define.amd) {
define(["require", "exports"], factory);
}
})(function (require, exports) {
"use strict";
var _Plugins_engine;
Object.defineProperty(exports, "__esModule", { value: true });
exports.Plugins = void 0;
class Plugins {
constructor(engine) {
_Plugins_engine.set(this, void 0);
__classPrivateFieldSet(this, _Plugins_engine, engine, "f");
this.plugins = [];
this.interactorsInitializers = new Map();
this.updatersInitializers = new Map();
this.interactors = new Map();
this.updaters = new Map();
this.presets = new Map();
this.drawers = new Map();
this.pathGenerators = new Map();
}
getPlugin(plugin) {
return this.plugins.find((t) => t.id === plugin);
}
addPlugin(plugin) {
if (!this.getPlugin(plugin.id)) {
this.plugins.push(plugin);
}
}
getAvailablePlugins(container) {
const res = new Map();
for (const plugin of this.plugins) {
if (!plugin.needsPlugin(container.actualOptions)) {
continue;
}
res.set(plugin.id, plugin.getPlugin(container));
}
return res;
}
loadOptions(options, sourceOptions) {
for (const plugin of this.plugins) {
plugin.loadOptions(options, sourceOptions);
}
}
getPreset(preset) {
return this.presets.get(preset);
}
addPreset(presetKey, options, override = false) {
if (override || !this.getPreset(presetKey)) {
this.presets.set(presetKey, options);
}
}
addShapeDrawer(type, drawer) {
if (!this.getShapeDrawer(type)) {
this.drawers.set(type, drawer);
}
}
getShapeDrawer(type) {
return this.drawers.get(type);
}
getSupportedShapes() {
return this.drawers.keys();
}
getPathGenerator(type) {
return this.pathGenerators.get(type);
}
addPathGenerator(type, pathGenerator) {
if (!this.getPathGenerator(type)) {
this.pathGenerators.set(type, pathGenerator);
}
}
getInteractors(container, force = false) {
let res = this.interactors.get(container);
if (!res || force) {
res = [...this.interactorsInitializers.values()].map((t) => t(container));
this.interactors.set(container, res);
}
return res;
}
addInteractor(name, initInteractor) {
this.interactorsInitializers.set(name, initInteractor);
}
getUpdaters(container, force = false) {
let res = this.updaters.get(container);
if (!res || force) {
res = [...this.updatersInitializers.values()].map((t) => t(container));
this.updaters.set(container, res);
}
return res;
}
addParticleUpdater(name, initUpdater) {
this.updatersInitializers.set(name, initUpdater);
}
}
exports.Plugins = Plugins;
_Plugins_engine = new WeakMap();
});