tsparticles
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Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
119 lines (118 loc) • 4.65 kB
JavaScript
import { clamp, getRangeMax, getRangeMin, getRangeValue, randomInRange } from "../../Utils";
function checkDestroy(particle, value, minValue, maxValue) {
switch (particle.options.opacity.animation.destroy) {
case "max":
if (value >= maxValue) {
particle.destroy();
}
break;
case "min":
if (value <= minValue) {
particle.destroy();
}
break;
}
}
function updateOpacity(particle, delta) {
var _a, _b, _c, _d, _e;
if (!particle.opacity) {
return;
}
const minValue = particle.opacity.min;
const maxValue = particle.opacity.max;
if (particle.destroyed ||
!particle.opacity.enable ||
(((_a = particle.opacity.maxLoops) !== null && _a !== void 0 ? _a : 0) > 0 && ((_b = particle.opacity.loops) !== null && _b !== void 0 ? _b : 0) > ((_c = particle.opacity.maxLoops) !== null && _c !== void 0 ? _c : 0))) {
return;
}
switch (particle.opacity.status) {
case 0:
if (particle.opacity.value >= maxValue) {
particle.opacity.status = 1;
if (!particle.opacity.loops) {
particle.opacity.loops = 0;
}
particle.opacity.loops++;
}
else {
particle.opacity.value += ((_d = particle.opacity.velocity) !== null && _d !== void 0 ? _d : 0) * delta.factor;
}
break;
case 1:
if (particle.opacity.value <= minValue) {
particle.opacity.status = 0;
if (!particle.opacity.loops) {
particle.opacity.loops = 0;
}
particle.opacity.loops++;
}
else {
particle.opacity.value -= ((_e = particle.opacity.velocity) !== null && _e !== void 0 ? _e : 0) * delta.factor;
}
break;
}
checkDestroy(particle, particle.opacity.value, minValue, maxValue);
if (!particle.destroyed) {
particle.opacity.value = clamp(particle.opacity.value, minValue, maxValue);
}
}
export class OpacityUpdater {
constructor(container) {
this.container = container;
}
init(particle) {
const opacityOptions = particle.options.opacity;
particle.opacity = {
enable: opacityOptions.animation.enable,
max: getRangeMax(opacityOptions.value),
min: getRangeMin(opacityOptions.value),
value: getRangeValue(opacityOptions.value),
loops: 0,
maxLoops: getRangeValue(opacityOptions.animation.count),
};
const opacityAnimation = opacityOptions.animation;
if (opacityAnimation.enable) {
particle.opacity.status = 0;
const opacityRange = opacityOptions.value;
particle.opacity.min = getRangeMin(opacityRange);
particle.opacity.max = getRangeMax(opacityRange);
switch (opacityAnimation.startValue) {
case "min":
particle.opacity.value = particle.opacity.min;
particle.opacity.status = 0;
break;
case "random":
particle.opacity.value = randomInRange(particle.opacity);
particle.opacity.status =
Math.random() >= 0.5 ? 0 : 1;
break;
case "max":
default:
particle.opacity.value = particle.opacity.max;
particle.opacity.status = 1;
break;
}
particle.opacity.velocity =
(getRangeValue(opacityAnimation.speed) / 100) * this.container.retina.reduceFactor;
if (!opacityAnimation.sync) {
particle.opacity.velocity *= Math.random();
}
}
}
isEnabled(particle) {
var _a, _b, _c, _d;
return (!particle.destroyed &&
!particle.spawning &&
!!particle.opacity &&
particle.opacity.enable &&
(((_a = particle.opacity.maxLoops) !== null && _a !== void 0 ? _a : 0) <= 0 ||
(((_b = particle.opacity.maxLoops) !== null && _b !== void 0 ? _b : 0) > 0 &&
((_c = particle.opacity.loops) !== null && _c !== void 0 ? _c : 0) < ((_d = particle.opacity.maxLoops) !== null && _d !== void 0 ? _d : 0))));
}
update(particle, delta) {
if (!this.isEnabled(particle)) {
return;
}
updateOpacity(particle, delta);
}
}