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Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.

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import { colorToRgb, getDistance, getDistances, getRangeValue, getStyleFromRgb, isPointInside } from "../../Utils"; import { Absorber } from "./Options/Classes/Absorber"; import { Vector } from "../../Core"; export class AbsorberInstance { constructor(absorbers, container, options, position) { var _a, _b, _c; this.absorbers = absorbers; this.container = container; this.initialPosition = position ? Vector.create(position.x, position.y) : undefined; if (options instanceof Absorber) { this.options = options; } else { this.options = new Absorber(); this.options.load(options); } this.dragging = false; this.name = this.options.name; this.opacity = this.options.opacity; this.size = getRangeValue(this.options.size.value) * container.retina.pixelRatio; this.mass = this.size * this.options.size.density * container.retina.reduceFactor; const limit = this.options.size.limit; this.limit = { radius: limit.radius * container.retina.pixelRatio * container.retina.reduceFactor, mass: limit.mass, }; this.color = (_a = colorToRgb(this.options.color)) !== null && _a !== void 0 ? _a : { b: 0, g: 0, r: 0, }; this.position = (_c = (_b = this.initialPosition) === null || _b === void 0 ? void 0 : _b.copy()) !== null && _c !== void 0 ? _c : this.calcPosition(); } attract(particle) { const container = this.container; const options = this.options; if (options.draggable) { const mouse = container.interactivity.mouse; if (mouse.clicking && mouse.downPosition) { const mouseDist = getDistance(this.position, mouse.downPosition); if (mouseDist <= this.size) { this.dragging = true; } } else { this.dragging = false; } if (this.dragging && mouse.position) { this.position.x = mouse.position.x; this.position.y = mouse.position.y; } } const pos = particle.getPosition(); const { dx, dy, distance } = getDistances(this.position, pos); const v = Vector.create(dx, dy); v.length = (this.mass / Math.pow(distance, 2)) * container.retina.reduceFactor; if (distance < this.size + particle.getRadius()) { const sizeFactor = particle.getRadius() * 0.033 * container.retina.pixelRatio; if ((this.size > particle.getRadius() && distance < this.size - particle.getRadius()) || (particle.absorberOrbit !== undefined && particle.absorberOrbit.length < 0)) { if (options.destroy) { particle.destroy(); } else { particle.needsNewPosition = true; this.updateParticlePosition(particle, v); } } else { if (options.destroy) { particle.size.value -= sizeFactor; } this.updateParticlePosition(particle, v); } if (this.limit.radius <= 0 || this.size < this.limit.radius) { this.size += sizeFactor; } if (this.limit.mass <= 0 || this.mass < this.limit.mass) { this.mass += sizeFactor * this.options.size.density * container.retina.reduceFactor; } } else { this.updateParticlePosition(particle, v); } } resize() { const initialPosition = this.initialPosition; this.position = initialPosition && isPointInside(initialPosition, this.container.canvas.size) ? initialPosition : this.calcPosition(); } draw(context) { context.translate(this.position.x, this.position.y); context.beginPath(); context.arc(0, 0, this.size, 0, Math.PI * 2, false); context.closePath(); context.fillStyle = getStyleFromRgb(this.color, this.opacity); context.fill(); } calcPosition() { var _a, _b; const container = this.container; const percentPosition = this.options.position; return Vector.create((getRangeValue((_a = percentPosition === null || percentPosition === void 0 ? void 0 : percentPosition.x) !== null && _a !== void 0 ? _a : Math.random() * 100) / 100) * container.canvas.size.width, (getRangeValue((_b = percentPosition === null || percentPosition === void 0 ? void 0 : percentPosition.y) !== null && _b !== void 0 ? _b : Math.random() * 100) / 100) * container.canvas.size.height); } updateParticlePosition(particle, v) { var _a; if (particle.destroyed) { return; } const container = this.container; const canvasSize = container.canvas.size; if (particle.needsNewPosition) { particle.position.x = Math.floor(Math.random() * canvasSize.width); particle.position.y = Math.floor(Math.random() * canvasSize.height); particle.velocity.setTo(particle.initialVelocity); particle.absorberOrbit = undefined; particle.needsNewPosition = false; } if (this.options.orbits) { if (particle.absorberOrbit === undefined) { particle.absorberOrbit = Vector.create(0, 0); particle.absorberOrbit.length = getDistance(particle.getPosition(), this.position); particle.absorberOrbit.angle = Math.random() * Math.PI * 2; } if (particle.absorberOrbit.length <= this.size && !this.options.destroy) { const minSize = Math.min(canvasSize.width, canvasSize.height); particle.absorberOrbit.length = minSize * (1 + (Math.random() * 0.2 - 0.1)); } if (particle.absorberOrbitDirection === undefined) { particle.absorberOrbitDirection = particle.velocity.x >= 0 ? "clockwise" : "counter-clockwise"; } const orbitRadius = particle.absorberOrbit.length; const orbitAngle = particle.absorberOrbit.angle; const orbitDirection = particle.absorberOrbitDirection; particle.velocity.x = 0; particle.velocity.y = 0; const updateFunc = { x: orbitDirection === "clockwise" ? Math.cos : Math.sin, y: orbitDirection === "clockwise" ? Math.sin : Math.cos, }; particle.position.x = this.position.x + orbitRadius * updateFunc.x(orbitAngle); particle.position.y = this.position.y + orbitRadius * updateFunc.y(orbitAngle); particle.absorberOrbit.length -= v.length; particle.absorberOrbit.angle += ((((_a = particle.retina.moveSpeed) !== null && _a !== void 0 ? _a : 0) * container.retina.pixelRatio) / 100) * container.retina.reduceFactor; } else { const addV = Vector.origin; addV.length = v.length; addV.angle = v.angle; particle.velocity.addTo(addV); } } }