tsparticles
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Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
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JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.OutOfCanvasUpdater = void 0;
const Utils_1 = require("./Utils");
const Utils_2 = require("../../Utils");
class OutOfCanvasUpdater {
constructor(container) {
this.container = container;
}
init() {
}
isEnabled(particle) {
return !particle.destroyed && !particle.spawning;
}
update(particle, delta) {
var _a, _b, _c, _d;
const outModes = particle.options.move.outModes;
this.updateOutMode(particle, delta, (_a = outModes.bottom) !== null && _a !== void 0 ? _a : outModes.default, "bottom");
this.updateOutMode(particle, delta, (_b = outModes.left) !== null && _b !== void 0 ? _b : outModes.default, "left");
this.updateOutMode(particle, delta, (_c = outModes.right) !== null && _c !== void 0 ? _c : outModes.default, "right");
this.updateOutMode(particle, delta, (_d = outModes.top) !== null && _d !== void 0 ? _d : outModes.default, "top");
}
updateOutMode(particle, delta, outMode, direction) {
switch (outMode) {
case "bounce":
case "bounce-vertical":
case "bounce-horizontal":
case "bounceVertical":
case "bounceHorizontal":
case "split":
this.bounce(particle, delta, direction, outMode);
break;
case "destroy":
this.destroy(particle, direction);
break;
case "out":
this.out(particle, direction);
break;
case "none":
default:
this.none(particle, direction);
break;
}
}
destroy(particle, direction) {
const container = this.container;
if ((0, Utils_2.isPointInside)(particle.position, container.canvas.size, particle.getRadius(), direction)) {
return;
}
container.particles.remove(particle, undefined, true);
}
out(particle, direction) {
const container = this.container;
if ((0, Utils_2.isPointInside)(particle.position, container.canvas.size, particle.getRadius(), direction)) {
return;
}
const wrap = particle.options.move.warp, canvasSize = container.canvas.size, newPos = {
bottom: canvasSize.height + particle.getRadius() + particle.offset.y,
left: -particle.getRadius() - particle.offset.x,
right: canvasSize.width + particle.getRadius() + particle.offset.x,
top: -particle.getRadius() - particle.offset.y,
}, sizeValue = particle.getRadius(), nextBounds = (0, Utils_2.calculateBounds)(particle.position, sizeValue);
if (direction === "right" && nextBounds.left > canvasSize.width + particle.offset.x) {
particle.position.x = newPos.left;
particle.initialPosition.x = particle.position.x;
if (!wrap) {
particle.position.y = Math.random() * canvasSize.height;
particle.initialPosition.y = particle.position.y;
}
}
else if (direction === "left" && nextBounds.right < -particle.offset.x) {
particle.position.x = newPos.right;
particle.initialPosition.x = particle.position.x;
if (!wrap) {
particle.position.y = Math.random() * canvasSize.height;
particle.initialPosition.y = particle.position.y;
}
}
if (direction === "bottom" && nextBounds.top > canvasSize.height + particle.offset.y) {
if (!wrap) {
particle.position.x = Math.random() * canvasSize.width;
particle.initialPosition.x = particle.position.x;
}
particle.position.y = newPos.top;
particle.initialPosition.y = particle.position.y;
}
else if (direction === "top" && nextBounds.bottom < -particle.offset.y) {
if (!wrap) {
particle.position.x = Math.random() * canvasSize.width;
particle.initialPosition.x = particle.position.x;
}
particle.position.y = newPos.bottom;
particle.initialPosition.y = particle.position.y;
}
}
bounce(particle, delta, direction, outMode) {
const container = this.container;
let handled = false;
for (const [, plugin] of container.plugins) {
if (plugin.particleBounce !== undefined) {
handled = plugin.particleBounce(particle, delta, direction);
}
if (handled) {
break;
}
}
if (handled) {
return;
}
const pos = particle.getPosition(), offset = particle.offset, size = particle.getRadius(), bounds = (0, Utils_2.calculateBounds)(pos, size), canvasSize = container.canvas.size;
(0, Utils_1.bounceHorizontal)({ particle, outMode, direction, bounds, canvasSize, offset, size });
(0, Utils_1.bounceVertical)({ particle, outMode, direction, bounds, canvasSize, offset, size });
}
none(particle, direction) {
if ((particle.options.move.distance.horizontal &&
(direction === "left" || direction === "right")) ||
(particle.options.move.distance.vertical &&
(direction === "top" || direction === "bottom"))) {
return;
}
const gravityOptions = particle.options.move.gravity, container = this.container;
const canvasSize = container.canvas.size;
const pRadius = particle.getRadius();
if (!gravityOptions.enable) {
if ((particle.velocity.y > 0 && particle.position.y <= canvasSize.height + pRadius) ||
(particle.velocity.y < 0 && particle.position.y >= -pRadius) ||
(particle.velocity.x > 0 && particle.position.x <= canvasSize.width + pRadius) ||
(particle.velocity.x < 0 && particle.position.x >= -pRadius)) {
return;
}
if (!(0, Utils_2.isPointInside)(particle.position, container.canvas.size, pRadius, direction)) {
container.particles.remove(particle);
}
}
else {
const position = particle.position;
if ((!gravityOptions.inverse &&
position.y > canvasSize.height + pRadius &&
direction === "bottom") ||
(gravityOptions.inverse && position.y < -pRadius && direction === "top")) {
container.particles.remove(particle);
}
}
}
}
exports.OutOfCanvasUpdater = OutOfCanvasUpdater;