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Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
98 lines (97 loc) • 4.74 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Retina = void 0;
const Utils_1 = require("../Utils");
class Retina {
constructor(container) {
this.container = container;
}
init() {
const container = this.container;
const options = container.actualOptions;
this.pixelRatio = !options.detectRetina || (0, Utils_1.isSsr)() ? 1 : window.devicePixelRatio;
const motionOptions = this.container.actualOptions.motion;
if (motionOptions && (motionOptions.disable || motionOptions.reduce.value)) {
if ((0, Utils_1.isSsr)() || typeof matchMedia === "undefined" || !matchMedia) {
this.reduceFactor = 1;
}
else {
const mediaQuery = matchMedia("(prefers-reduced-motion: reduce)");
if (mediaQuery) {
this.handleMotionChange(mediaQuery);
const handleChange = () => {
this.handleMotionChange(mediaQuery);
container.refresh().catch(() => {
});
};
if (mediaQuery.addEventListener !== undefined) {
mediaQuery.addEventListener("change", handleChange);
}
else if (mediaQuery.addListener !== undefined) {
mediaQuery.addListener(handleChange);
}
}
}
}
else {
this.reduceFactor = 1;
}
const ratio = this.pixelRatio;
if (container.canvas.element) {
const element = container.canvas.element;
container.canvas.size.width = element.offsetWidth * ratio;
container.canvas.size.height = element.offsetHeight * ratio;
}
const particles = options.particles;
this.attractDistance = (0, Utils_1.getRangeValue)(particles.move.attract.distance) * ratio;
this.linksDistance = particles.links.distance * ratio;
this.linksWidth = particles.links.width * ratio;
this.sizeAnimationSpeed = (0, Utils_1.getRangeValue)(particles.size.animation.speed) * ratio;
this.maxSpeed = (0, Utils_1.getRangeValue)(particles.move.gravity.maxSpeed) * ratio;
if (particles.orbit.radius !== undefined) {
this.orbitRadius = (0, Utils_1.getRangeValue)(particles.orbit.radius) * this.container.retina.pixelRatio;
}
const modes = options.interactivity.modes;
this.connectModeDistance = modes.connect.distance * ratio;
this.connectModeRadius = modes.connect.radius * ratio;
this.grabModeDistance = modes.grab.distance * ratio;
this.repulseModeDistance = modes.repulse.distance * ratio;
this.bounceModeDistance = modes.bounce.distance * ratio;
this.attractModeDistance = modes.attract.distance * ratio;
this.slowModeRadius = modes.slow.radius * ratio;
this.bubbleModeDistance = modes.bubble.distance * ratio;
if (modes.bubble.size) {
this.bubbleModeSize = modes.bubble.size * ratio;
}
}
initParticle(particle) {
const options = particle.options;
const ratio = this.pixelRatio;
const moveDistance = options.move.distance;
const props = particle.retina;
props.attractDistance = (0, Utils_1.getRangeValue)(options.move.attract.distance) * ratio;
props.linksDistance = options.links.distance * ratio;
props.linksWidth = options.links.width * ratio;
props.moveDrift = (0, Utils_1.getRangeValue)(options.move.drift) * ratio;
props.moveSpeed = (0, Utils_1.getRangeValue)(options.move.speed) * ratio;
props.sizeAnimationSpeed = (0, Utils_1.getRangeValue)(options.size.animation.speed) * ratio;
if (particle.spin) {
props.spinAcceleration = (0, Utils_1.getRangeValue)(options.move.spin.acceleration) * ratio;
}
const maxDistance = props.maxDistance;
maxDistance.horizontal = moveDistance.horizontal !== undefined ? moveDistance.horizontal * ratio : undefined;
maxDistance.vertical = moveDistance.vertical !== undefined ? moveDistance.vertical * ratio : undefined;
props.maxSpeed = (0, Utils_1.getRangeValue)(options.move.gravity.maxSpeed) * ratio;
}
handleMotionChange(mediaQuery) {
const options = this.container.actualOptions;
if (mediaQuery.matches) {
const motion = options.motion;
this.reduceFactor = motion.disable ? 0 : motion.reduce.value ? 1 / motion.reduce.factor : 1;
}
else {
this.reduceFactor = 1;
}
}
}
exports.Retina = Retina;