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tsparticles

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Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.

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import type { ICoordinates, IDelta, IMouseData, IParticle, IRgb } from "./Interfaces"; import { QuadTree } from "./Utils"; import type { Container } from "./Container"; import type { Engine } from "../engine"; import type { IParticles } from "../Options/Interfaces/Particles/IParticles"; import { Particle } from "./Particle"; import type { RecursivePartial } from "../Types"; export declare class Particles { #private; private readonly container; get count(): number; quadTree: QuadTree; linksColors: Map<string, string | IRgb | undefined>; limit: number; needsSort: boolean; lastZIndex: number; array: Particle[]; zArray: Particle[]; pushing?: boolean; linksColor?: IRgb | string; grabLineColor?: IRgb | string; updaters: import("./Interfaces").IParticleUpdater[]; private interactionManager; private nextId; private readonly freqs; private readonly mover; constructor(engine: Engine, container: Container); init(): void; redraw(): Promise<void>; removeAt(index: number, quantity?: number, group?: string, override?: boolean): void; remove(particle: Particle, group?: string, override?: boolean): void; update(delta: IDelta): Promise<void>; draw(delta: IDelta): Promise<void>; clear(): void; push(nb: number, mouse?: IMouseData, overrideOptions?: RecursivePartial<IParticles>, group?: string): void; addParticle(position?: ICoordinates, overrideOptions?: RecursivePartial<IParticles>, group?: string): Particle | undefined; addSplitParticle(parent: Particle): Particle | undefined; removeQuantity(quantity: number, group?: string): void; getLinkFrequency(p1: IParticle, p2: IParticle): number; getTriangleFrequency(p1: IParticle, p2: IParticle, p3: IParticle): number; addManualParticles(): void; setDensity(): void; private applyDensity; private initDensityFactor; private pushParticle; }