tsparticles
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Easily create highly customizable particle animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
61 lines (60 loc) • 2.86 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.loadSlim = void 0;
const Circle_1 = require("./Shapes/Circle");
const Image_1 = require("./Shapes/Image");
const Line_1 = require("./Shapes/Line");
const Polygon_1 = require("./Shapes/Polygon");
const Square_1 = require("./Shapes/Square");
const Star_1 = require("./Shapes/Star");
const Text_1 = require("./Shapes/Text");
const Angle_1 = require("./Updaters/Angle");
const Color_1 = require("./Updaters/Color");
const Life_1 = require("./Updaters/Life");
const Opacity_1 = require("./Updaters/Opacity");
const Size_1 = require("./Updaters/Size");
const StrokeColor_1 = require("./Updaters/StrokeColor");
const OutModes_1 = require("./Updaters/OutModes");
const Roll_1 = require("./Updaters/Roll");
const Tilt_1 = require("./Updaters/Tilt");
const Wobble_1 = require("./Updaters/Wobble");
const Attract_1 = require("./Interactions/External/Attract");
const Bounce_1 = require("./Interactions/External/Bounce");
const Bubble_1 = require("./Interactions/External/Bubble");
const Connect_1 = require("./Interactions/External/Connect");
const Grab_1 = require("./Interactions/External/Grab");
const Repulse_1 = require("./Interactions/External/Repulse");
const Trail_1 = require("./Interactions/External/Trail");
const Attract_2 = require("./Interactions/Particles/Attract");
const Collisions_1 = require("./Interactions/Particles/Collisions");
const Links_1 = require("./Interactions/Particles/Links");
function loadSlim(tsParticles) {
Attract_1.loadExternalAttractInteraction(tsParticles);
Bounce_1.loadExternalBounceInteraction(tsParticles);
Bubble_1.loadExternalBubbleInteraction(tsParticles);
Connect_1.loadExternalConnectInteraction(tsParticles);
Grab_1.loadExternalGrabInteraction(tsParticles);
Repulse_1.loadExternalRepulseInteraction(tsParticles);
Trail_1.loadExternalTrailInteraction(tsParticles);
Attract_2.loadParticlesAttractInteraction(tsParticles);
Collisions_1.loadParticlesCollisionsInteraction(tsParticles);
Links_1.loadParticlesLinksInteraction(tsParticles);
Circle_1.loadCircleShape(tsParticles);
Image_1.loadImageShape(tsParticles);
Line_1.loadLineShape(tsParticles);
Polygon_1.loadPolygonShape(tsParticles);
Square_1.loadSquareShape(tsParticles);
Star_1.loadStarShape(tsParticles);
Text_1.loadTextShape(tsParticles);
Life_1.loadLifeUpdater(tsParticles);
Opacity_1.loadOpacityUpdater(tsParticles);
Size_1.loadSizeUpdater(tsParticles);
Angle_1.loadAngleUpdater(tsParticles);
Tilt_1.loadTiltUpdater(tsParticles);
Roll_1.loadRollUpdater(tsParticles);
Wobble_1.loadWobbleUpdater(tsParticles);
Color_1.loadColorUpdater(tsParticles);
StrokeColor_1.loadStrokeColorUpdater(tsParticles);
OutModes_1.loadOutModesUpdater(tsParticles);
}
exports.loadSlim = loadSlim;