tsparticles-fireworks
Version:
Easily create highly customizable particle animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
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Markdown
[](https://particles.js.org)
# tsParticles Fireworks Bundle
[](https://www.jsdelivr.com/package/npm/tsparticles-fireworks) [](https://www.npmjs.com/package/tsparticles-fireworks) [](https://www.npmjs.com/package/tsparticles-fireworks) [](https://github.com/sponsors/matteobruni)
[tsParticles](https://github.com/matteobruni/tsparticles) fireworks bundle loads all the features necessary to create beautiful fireworks effects with ease.
**Included Packages**
- [tsparticles-engine](https://github.com/matteobruni/tsparticles/tree/main/engine)
- [tsparticles-move-base](https://github.com/matteobruni/tsparticles/tree/main/move/base)
- [tsparticles-plugin-emitters](https://github.com/matteobruni/tsparticles/tree/main/plugins/emitters)
- [tsparticles-plugin-sounds](https://github.com/matteobruni/tsparticles/tree/main/plugins/sounds)
- [tsparticles-shape-circle](https://github.com/matteobruni/tsparticles/tree/main/shapes/circle)
- [tsparticles-shape-line](https://github.com/matteobruni/tsparticles/tree/main/shapes/line)
- [tsparticles-updater-color](https://github.com/matteobruni/tsparticles/tree/main/updaters/color)
- [tsparticles-updater-destroy](https://github.com/matteobruni/tsparticles/tree/main/updaters/destroy)
- [tsparticles-updater-life](https://github.com/matteobruni/tsparticles/tree/main/updaters/life)
- [tsparticles-updater-opacity](https://github.com/matteobruni/tsparticles/tree/main/updaters/opacity)
- [tsparticles-updater-out-modes](https://github.com/matteobruni/tsparticles/tree/main/updaters/outModes)
- [tsparticles-updater-rotate](https://github.com/matteobruni/tsparticles/tree/main/updaters/rotate)
- [tsparticles-updater-size](https://github.com/matteobruni/tsparticles/tree/main/updaters/size)
- [tsparticles-updater-stroke-color](https://github.com/matteobruni/tsparticles/tree/main/updaters/strokeColor)
## How to use it
### CDN / Vanilla JS / jQuery
The CDN/Vanilla version JS has two different files:
- One is a bundle file with all the scripts included in a single file
- One is a file including just the `fireworks` function to load the tsParticles fireworks bunddle, all dependencies must be
included manually
#### Bundle
Including the `tsparticles.fireworks.bundle.min.js` file will out of the box.
This is the easiest usage, since it's a single file with all the features loaded.
You can still add additional packages, loading them like all the other packages.
#### Not Bundle
This installation requires more work since all dependencies must be included in the page. Some lines above are all
specified in the **Included Packages** section.
### Usage
Once the scripts are loaded you can set up `tsParticles` like the following examples:
````javascript
** Easiest Way **
```javascript
fireworks()
````
** Async Way, best practice **
```javascript
(async () => {
await fireworks();
})();
```
** Fireworks Options **
```javascript
fireworks({
colors: ["#ffffff", "#ff0000"],
});
```
#### Options
The `fireworks` has only a single `options` object parameter, with the following properties:
- `brightness` Number or { min: number; max: number; }: The brightness offset applied to the particles color, from -100 to 100.
- `colors` String or _Array<String>_: An array of color strings, in the HEX format... you know, like `#bada55`.
- `gravity` Number or { min: number; max: number; }: The gravity applied to the fireworks particles.
- `minHeight` Number or { min: number; max: number; }: The minimum height for fireworks explosions (the lesser, the higher).
- `rate` Number or { min: number; max: number; }: The rate of the fireworks explosions.
- `saturation` Number or { min: number; max: number; }: The saturation offset applied to the particles color, from -100 to 100.
- `sounds` Boolean: Whether to play sounds or not.
- `speed` Number or { min: number; max: number; }: The speed of the fireworks particles.
- `splitCount` Number or { min: number; max: number; }: The number of particles to split the emitter in.