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tsparticles-engine

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Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.

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(function (factory) { if (typeof module === "object" && typeof module.exports === "object") { var v = factory(require, exports); if (v !== undefined) module.exports = v; } else if (typeof define === "function" && define.amd) { define(["require", "exports", "./CollisionsAbsorb", "./CollisionsOverlap", "../Bounce/ParticlesBounce", "../../../../Utils/NumberUtils"], factory); } })(function (require, exports) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Collisions = void 0; const CollisionsAbsorb_1 = require("./CollisionsAbsorb"); const CollisionsOverlap_1 = require("./CollisionsOverlap"); const ParticlesBounce_1 = require("../Bounce/ParticlesBounce"); const NumberUtils_1 = require("../../../../Utils/NumberUtils"); class Collisions { constructor() { this.absorb = new CollisionsAbsorb_1.CollisionsAbsorb(); this.bounce = new ParticlesBounce_1.ParticlesBounce(); this.enable = false; this.maxSpeed = 50; this.mode = "bounce"; this.overlap = new CollisionsOverlap_1.CollisionsOverlap(); } load(data) { if (!data) { return; } this.absorb.load(data.absorb); this.bounce.load(data.bounce); if (data.enable !== undefined) { this.enable = data.enable; } if (data.maxSpeed !== undefined) { this.maxSpeed = (0, NumberUtils_1.setRangeValue)(data.maxSpeed); } if (data.mode !== undefined) { this.mode = data.mode; } this.overlap.load(data.overlap); } } exports.Collisions = Collisions; });