tsparticles-engine
Version:
Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
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TypeScript
import type { ClickMode } from "../Enums/Modes/ClickMode";
import type { Container } from "./Container";
import type { Engine } from "./Engine";
import type { ICoordinates } from "./Interfaces/ICoordinates";
import type { IDelta } from "./Interfaces/IDelta";
import type { IMouseData } from "./Interfaces/IMouseData";
import type { IParticlesOptions } from "../Options/Interfaces/Particles/IParticlesOptions";
import { Particle } from "./Particle";
import { QuadTree } from "./Utils/QuadTree";
import type { RecursivePartial } from "../Types/RecursivePartial";
export declare class Particles {
lastZIndex: number;
limit: number;
movers: import("..").IParticleMover[];
needsSort: boolean;
pool: Particle[];
pushing?: boolean;
quadTree: QuadTree;
updaters: import("..").IParticleUpdater[];
private _array;
private readonly _container;
private readonly _engine;
private readonly _interactionManager;
private _nextId;
private _zArray;
constructor(engine: Engine, container: Container);
get count(): number;
addManualParticles(): void;
addParticle(position?: ICoordinates, overrideOptions?: RecursivePartial<IParticlesOptions>, group?: string, initializer?: (particle: Particle) => boolean): Particle | undefined;
clear(): void;
destroy(): void;
draw(delta: IDelta): Promise<void>;
filter(condition: (particle: Particle) => boolean): Particle[];
find(condition: (particle: Particle) => boolean): Particle | undefined;
handleClickMode(mode: ClickMode | string): void;
init(): void;
push(nb: number, mouse?: IMouseData, overrideOptions?: RecursivePartial<IParticlesOptions>, group?: string): void;
redraw(): Promise<void>;
remove(particle: Particle, group?: string, override?: boolean): void;
removeAt(index: number, quantity?: number, group?: string, override?: boolean): void;
removeQuantity(quantity: number, group?: string): void;
setDensity(): void;
update(delta: IDelta): Promise<void>;
private readonly _applyDensity;
private readonly _initDensityFactor;
private readonly _pushParticle;
private readonly _removeParticle;
}