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tsparticles-engine

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Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.

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import type { ShapeDrawerAfterEffectFunction, ShapeDrawerDestroyFunction, ShapeDrawerDrawFunction, ShapeDrawerInitFunction } from "../Types/ShapeDrawerFunctions"; import { Container } from "./Container"; import type { CustomEventArgs } from "../Types/CustomEventArgs"; import type { CustomEventListener } from "../Types/CustomEventListener"; import type { IInteractor } from "./Interfaces/IInteractor"; import type { ILoadParams } from "./Interfaces/ILoadParams"; import type { IMovePathGenerator } from "./Interfaces/IMovePathGenerator"; import type { IOptions } from "../Options/Interfaces/IOptions"; import type { IParticleMover } from "./Interfaces/IParticleMover"; import type { IParticleUpdater } from "./Interfaces/IParticleUpdater"; import type { IPlugin } from "./Interfaces/IPlugin"; import type { IShapeDrawer } from "./Interfaces/IShapeDrawer"; import type { ISourceOptions } from "../Types/ISourceOptions"; import type { Particle } from "./Particle"; import { Plugins } from "./Utils/Plugins"; import type { RecursivePartial } from "../Types/RecursivePartial"; import type { SingleOrMultiple } from "../Types/SingleOrMultiple"; declare global { interface Window { tsParticles: Engine; } } export declare class Engine { readonly plugins: Plugins; private readonly _configs; private readonly _domArray; private readonly _eventDispatcher; private _initialized; constructor(); get configs(): Record<string, ISourceOptions>; get version(): string; addConfig(nameOrConfig: string | ISourceOptions, config?: ISourceOptions): void; addEventListener(type: string, listener: CustomEventListener): void; addInteractor(name: string, interactorInitializer: (container: Container) => IInteractor, refresh?: boolean): Promise<void>; addMover(name: string, moverInitializer: (container: Container) => IParticleMover, refresh?: boolean): Promise<void>; addParticleUpdater(name: string, updaterInitializer: (container: Container) => IParticleUpdater, refresh?: boolean): Promise<void>; addPathGenerator(name: string, generator: IMovePathGenerator, refresh?: boolean): Promise<void>; addPlugin(plugin: IPlugin, refresh?: boolean): Promise<void>; addPreset(preset: string, options: RecursivePartial<IOptions>, override?: boolean, refresh?: boolean): Promise<void>; addShape(shape: SingleOrMultiple<string>, drawer: IShapeDrawer | ShapeDrawerDrawFunction, initOrRefresh?: ShapeDrawerInitFunction | boolean, afterEffectOrRefresh?: ShapeDrawerAfterEffectFunction | boolean, destroyOrRefresh?: ShapeDrawerDestroyFunction | boolean, refresh?: boolean): Promise<void>; dispatchEvent(type: string, args: CustomEventArgs): void; dom(): Container[]; domItem(index: number): Container | undefined; init(): void; load(tagIdOrOptionsOrParams: string | SingleOrMultiple<RecursivePartial<IOptions>> | ILoadParams, options?: SingleOrMultiple<RecursivePartial<IOptions>>): Promise<Container | undefined>; loadFromArray(tagIdOrOptionsOrParams: string | SingleOrMultiple<RecursivePartial<IOptions>> | ILoadParams, optionsOrIndex?: SingleOrMultiple<RecursivePartial<IOptions>> | number, index?: number): Promise<Container | undefined>; loadJSON(tagId: string | SingleOrMultiple<string>, pathConfigJson?: SingleOrMultiple<string> | number, index?: number): Promise<Container | undefined>; refresh(refresh?: boolean): Promise<void>; removeEventListener(type: string, listener: CustomEventListener): void; set(id: string | HTMLElement, element: HTMLElement | RecursivePartial<IOptions>, options?: SingleOrMultiple<RecursivePartial<IOptions>> | number, index?: number): Promise<Container | undefined>; setJSON(id: string | HTMLElement, element: HTMLElement | SingleOrMultiple<string>, pathConfigJson?: SingleOrMultiple<string> | number, index?: number): Promise<Container | undefined>; setOnClickHandler(callback: (e: Event, particles?: Particle[]) => void): void; private _loadParams; }