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tsparticles-confetti

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Easily create highly customizable particle animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.

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import { deepExtend, isArray, } from "tsparticles-engine"; export class ConfettiOptions { constructor() { this.angle = 90; this.count = 50; this.spread = 45; this.startVelocity = 45; this.decay = 0.9; this.gravity = 1; this.drift = 0; this.ticks = 200; this.position = { x: 50, y: 50, }; this.colors = ["#26ccff", "#a25afd", "#ff5e7e", "#88ff5a", "#fcff42", "#ffa62d", "#ff36ff"]; this.shapes = ["square", "circle"]; this.scalar = 1; this.zIndex = 100; this.disableForReducedMotion = true; this.shapeOptions = {}; } get origin() { return { x: this.position.x / 100, y: this.position.y / 100, }; } set origin(value) { this.position.x = value.x * 100; this.position.y = value.y * 100; } get particleCount() { return this.count; } set particleCount(value) { this.count = value; } load(data) { if (!data) { return; } if (data.angle !== undefined) { this.angle = data.angle; } const count = data.count ?? data.particleCount; if (count !== undefined) { this.count = count; } if (data.spread !== undefined) { this.spread = data.spread; } if (data.startVelocity !== undefined) { this.startVelocity = data.startVelocity; } if (data.decay !== undefined) { this.decay = data.decay; } if (data.gravity !== undefined) { this.gravity = data.gravity; } if (data.drift !== undefined) { this.drift = data.drift; } if (data.ticks !== undefined) { this.ticks = data.ticks; } const origin = data.origin; if (origin && !data.position) { data.position = { x: origin.x !== undefined ? origin.x * 100 : undefined, y: origin.y !== undefined ? origin.y * 100 : undefined, }; } const position = data.position; if (position) { if (position.x !== undefined) { this.position.x = position.x; } if (position.y !== undefined) { this.position.y = position.y; } } if (data.colors !== undefined) { if (isArray(data.colors)) { this.colors = [...data.colors]; } else { this.colors = data.colors; } } const options = data.shapeOptions; if (options !== undefined) { for (const shape in options) { const item = options[shape]; if (item) { this.shapeOptions[shape] = deepExtend(this.shapeOptions[shape] ?? {}, item); } } } if (data.shapes !== undefined) { if (isArray(data.shapes)) { this.shapes = [...data.shapes]; } else { this.shapes = data.shapes; } } if (data.scalar !== undefined) { this.scalar = data.scalar; } if (data.zIndex !== undefined) { this.zIndex = data.zIndex; } if (data.disableForReducedMotion !== undefined) { this.disableForReducedMotion = data.disableForReducedMotion; } } }