tsl-textures
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A collection of Three.js Shading Language (TSL) textures
112 lines (63 loc) • 2.87 kB
JavaScript
// TSL-Textures: Scaler
import { Vector2, Vector3 } from "three";
import { cross, Fn, mix, normalLocal, positionGeometry, tangentLocal, vec3 } from 'three/tsl';
import { approximateNormal, selectPlanar } from './tsl-utils.js';
var defaults = {
$name: 'Scaler',
$positionNode: true,
$selectorPlanar: true,
scales: new Vector3( 0.01, 0.9, 1.7 ),
center: new Vector3( 0, 0, 0 ),
selectorCenter: new Vector3( 0, 0, 0 ),
selectorAngles: new Vector2( 0, 0 ),
selectorWidth: 2,
};
var surfacePos = Fn( ([ pos, scales, center, selectorAngles, selectorCenter, selectorWidth ])=>{
var zone = selectPlanar( pos, selectorAngles, selectorCenter, selectorWidth );
var S = mix( vec3( 1, 1, 1 ), scales, zone );
return pos.sub( center ).mul( S ).add( center );
} );
var scalerRaw = Fn( ([ scales, center, selectorAngles, selectorCenter, selectorWidth ])=>{
return surfacePos( positionGeometry, scales, center, selectorAngles, selectorCenter, selectorWidth );
} ).setLayout( {
name: 'scalerRaw',
type: 'vec3',
inputs: [
{ name: 'scales', type: 'vec3' },
{ name: 'center', type: 'vec3' },
{ name: 'selectorAngles', type: 'vec2' },
{ name: 'selectorCenter', type: 'vec3' },
{ name: 'selectorWidth', type: 'float' },
]
} );
var scalerNormalRaw = Fn( ([ scales, center, selectorAngles, selectorCenter, selectorWidth ]) => {
var EPS = 0.01;
var position = positionGeometry,
normal = normalLocal.normalize().toVar(),
tangent = tangentLocal.normalize().mul( EPS ).toVar(),
bitangent = cross( normal, tangent ).normalize().mul( EPS ).toVar();
var pos = surfacePos( position, scales, center, selectorAngles, selectorCenter, selectorWidth );
var posU = surfacePos( position.add( tangent ), scales, center, selectorAngles, selectorCenter, selectorWidth );
var posV = surfacePos( position.add( bitangent ), scales, center, selectorAngles, selectorCenter, selectorWidth );
return approximateNormal( pos, posU, posV );
} ).setLayout( {
name: 'scalerNormalRaw',
type: 'vec3',
inputs: [
{ name: 'scales', type: 'vec3' },
{ name: 'center', type: 'vec3' },
{ name: 'selectorAngles', type: 'vec2' },
{ name: 'selectorCenter', type: 'vec3' },
{ name: 'selectorWidth', type: 'float' },
]
} );
function scaler( params={} ) {
var { scales, center, selectorAngles, selectorCenter, selectorWidth } = { ...defaults, ...params };
return scalerRaw( scales, center, selectorAngles, selectorCenter, selectorWidth );
}
scaler.normal = function ( params={} ) {
var { scales, center, selectorAngles, selectorCenter, selectorWidth } = { ...defaults, ...params };
return scalerNormalRaw( scales, center, selectorAngles, selectorCenter, selectorWidth );
};
scaler.defaults = defaults;
export { scaler };