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tsl-textures

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A collection of Three.js Shading Language (TSL) textures

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// TSL-Textures: Gas giant import { Color } from "three"; import { exp, Fn, mix, positionGeometry, vec3 } from 'three/tsl'; import { hsl, noise, toHsl } from './tsl-utils.js'; var defaults = { $name: 'Gas giant', position: positionGeometry, scale: 2, turbulence: 0.3, blur: 0.6, colorA: new Color( 0xFFF8F0 ), colorB: new Color( 0xF0E8B0 ), colorC: new Color( 0xAFA0D0 ), seed: 0, }; var gasGiantRaw = Fn( ([ position, scale, turbulence, blur, colorA, colorB, colorC, seed ])=>{ var xscale = scale.div( 2 ).add( 1 ).toVar(); var pos = position.mul( exp( xscale ) ).add( seed ).toVar( ); // turbulence strength var xturbulence = turbulence.mul( noise( vec3( 0, pos.y.mul( 0.5 ), 0 ).add( 1 ) ).add( noise( vec3( 0, pos.y.mul( 1 ), 0 ).add( 1 ) ).mul( 0.5 ), noise( vec3( 1, pos.y.mul( 2 ), 1 ).add( 1 ) ).mul( 0.25 ) ) ).mul( 5 ).abs().toVar(); var spot = noise( pos.div( 4 ) ).add( 1 ).div( 2 ).pow( 10 ).mul( 10 ).smoothstep( 0, 1 ); // apply turbulence pos.addAssign( vec3( noise( pos ), noise( pos.yxz ), noise( pos.yzx ) ).mul( xturbulence.mul( spot.mul( 2 ).exp() ) ) ); var xblur = blur.pow( 0.2 ).oneMinus().mul( xturbulence.add( 1 ) ).toVar(); var k = noise( pos.mul( vec3( 0, xscale, 0 ) ) ); k = k.add( noise( pos.mul( vec3( 1, 15, 1 ) ) ).mul( xblur ) ); k = k.add( -0.5 ).smoothstep( -1, 1 ).oneMinus(); var n = noise( vec3( 0, pos.y.mul( 0.75 ), 0 ) ).add( 1 ); var HSL = toHsl( mix( colorB, colorA, n ) ); var color = hsl( vec3( HSL.x.add( noise( pos.mul( vec3( 0, xscale, 0 ) ) ).div( 4 ) ), HSL.yz ) ).toVar(); color.assign( mix( color, colorC, xturbulence.mul( 0.3 ) ) ); return color.mul( k ); } ).setLayout( { name: 'gasGiantRaw', type: 'vec3', inputs: [ { name: 'position', type: 'vec3' }, { name: 'scale', type: 'float' }, { name: 'turbulence', type: 'float' }, { name: 'blur', type: 'float' }, { name: 'colorA', type: 'vec3' }, { name: 'colorB', type: 'vec3' }, { name: 'colorC', type: 'vec3' }, { name: 'seed', type: 'float' }, ] } ); function gasGiant( params={} ) { var { position, scale, turbulence, blur, colorA, colorB, colorC, seed } = { ...defaults, ...params }; return gasGiantRaw( position, scale, turbulence, blur, colorA, colorB, colorC, seed ); } gasGiant.defaults = defaults; export { gasGiant };