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tsl-textures

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A collection of Three.js Shading Language (TSL) textures

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// TSL-Textures: Concrete import { cross, exp, Fn, normalLocal, positionGeometry, remap, tangentLocal, vec3 } from 'three/tsl'; import { approximateNormal, noise } from './tsl-utils.js'; var defaults = { $name: 'Concrete', $normalNode: true, position: positionGeometry, scale: 2, density: 0.5, bump: 0.5, seed: 0, }; var surfacePos = Fn( ([ position, normal, density ]) => { var k = noise( position, 0.5, 0.5 ).abs().pow( density ); return position.add( normal.mul( k ) ); } ).setLayout( { name: 'surfacePos', type: 'vec3', inputs: [ { name: 'position', type: 'vec3' }, { name: 'normal', type: 'vec3' }, { name: 'density', type: 'float' }, ] } ); var concreteRaw = Fn( ([ position, normal, tangent, scale, density, bump, seed ]) => { const EPS = 0.001; var seed3d = vec3( 1, 2, 3 ).mul( seed ).sin().mul( 100 ).toVar( 'seed3d' ); var xposition = position.mul( exp( scale.div( 2 ).add( 2 ) ) ).add( seed3d ).toVar( 'xposition' ), xnormal = normal.normalize().toVar( 'xnormal' ), xtangent = tangent.normalize().mul( EPS ).toVar( 'xtangent' ), xbitangent = cross( xnormal, xtangent ).normalize().mul( EPS ).toVar( 'xbitangent' ); var xdensity = remap( density, 0, 1, 10, 0.5 ).toVar( 'xdensity' ); xnormal.mulAssign( bump ); var pos = surfacePos( xposition, xnormal, xdensity ).toVar( 'pos' ), posU = surfacePos( xposition.add( xtangent ), xnormal, xdensity ).toVar( 'posU' ), posV = surfacePos( xposition.add( xbitangent ), xnormal, xdensity ).toVar( 'posV' ); return approximateNormal( pos, posU, posV ); } ).setLayout( { name: 'concreteRaw', type: 'vec3', inputs: [ { name: 'position', type: 'vec3' }, { name: 'normal', type: 'vec3' }, { name: 'tangent', type: 'vec3' }, { name: 'scale', type: 'float' }, { name: 'density', type: 'float' }, { name: 'bump', type: 'float' }, { name: 'seed', type: 'float' }, ] } ); function concrete( params={} ) { var { position, scale, density, bump, seed } = { ...defaults, ...params }; return concreteRaw( position, normalLocal, tangentLocal, scale, density, bump, seed ); } concrete.defaults = defaults; export { concrete };