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tsl-textures

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A collection of Three.js Shading Language (TSL) textures

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// TSL-Textures: Watermelon import { Color } from 'three'; import { equirectUV, exp, Fn, mix, positionGeometry, screenUV, select, vec3 } from 'three/tsl'; import { noise, prepare } from './tsl-utils.js'; var watermelon = Fn( ( params )=>{ params = prepare( { ...watermelon.defaults, ...params } ); var variation = select( params.flat, params.variation.mul( 0.85 ).add( 0.15 ), params.variation ); var pos = positionGeometry.mul( exp( params.scale.div( 4 ).add( 2 ) ) ).add( params.seed ).toVar( ); var uv = select( params.flat, screenUV, equirectUV( positionGeometry.normalize() ) ).toVar(), a = uv.x.mul( params.stripes.round(), select( params.flat, Math.PI, 2*Math.PI ) ).add( noise( pos.mul( vec3( 1, 0.3, 1 ) ) ).mul( 2 ) ); var k = a.sin().add( 0.5 ).div( 2 ).mul( uv.y.remap( 0, 1, -Math.PI, Math.PI ).cos().add( 1.2 ).clamp( 0, 1 ) ) .add( variation.mul( 2, noise( pos.mul( 1.5 ) ).div( 2 ) ) ) .add( variation.mul( 2, noise( pos.mul( 4 ) ).div( 6 ) ) ) .toVar(); k.assign( k.mix( k.round(), 0.75 ) .add( noise( pos.mul( 2 ) ).mul( params.noise, 0.5 ) ) .add( noise( pos.mul( 3 ) ).mul( params.noise, 1 ) ) .add( noise( pos.mul( 15 ) ).mul( params.noise, 0.2 ) ) .clamp( 0, 1 ) ); var color = mix( params.background, params.color, k ).toVar(); return color; } ); watermelon.defaults = { $name: 'Watermelon', scale: 2, stripes: 12, variation: 0.5, noise: 0.25, color: new Color( 'yellowgreen' ), background: new Color( 'darkgreen' ), flat: 0, seed: 0, }; export { watermelon };