tsl-textures
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A collection of Three.js Shading Language (TSL) textures
75 lines (39 loc) • 1.59 kB
JavaScript
// TSL-Textures: Protozoa
import { Color } from "three";
import { exp, float, Fn, Loop, matcapUV, mix, positionGeometry, vec3 } from 'three/tsl';
import { noise, prepare } from './tsl-utils.js';
var pnoise = Fn( ([ pos, fat ])=>{
return noise( pos ).mul( fat ).clamp( -3.14, 3.14 ).cos().add( 1 ).div( 2 );
} );
var protozoa = Fn( ( params )=>{
params = prepare( { ...protozoa.defaults, ...params } );
var pos = positionGeometry.mul( exp( params.scale.sub( 1 ) ) ).add( params.seed ).toVar( );
var matcap = vec3( matcapUV, matcapUV.length() ).toVar();
var rings1 = float( 0 ).toVar();
var rings2 = float( 0 ).toVar();
var n1 = float( 0 ).toVar();
var n2 = float( 0 ).toVar();
var fat = params.fat.add( 0.2 ).oneMinus().mul( 60 ).add( 30 ).toVar();
var scale = float( 2 ).toVar();
var dPos = params.amount.div( 2 ).add( 0.5 ).exp().toVar();
Loop( 10, ()=>{
rings1.assign( pnoise( pos.xyz.add( matcap ), fat ) );
rings2.assign( pnoise( pos.yzx.add( matcap ), fat ) );
n1.addAssign( rings1.mul( rings2 ).mul( scale ) );
n2.addAssign( rings1.max( rings2 ).mul( scale ) );
pos.assign( mix( pos.mul( dPos ), 0, 0.4 ) );
scale.mulAssign( 0.9 );
} );
return mix( params.background, mix( params.color, params.subcolor, n2.mul( 0.1 ) ), n1 );
} );
protozoa.defaults = {
$name: 'Protozoa',
scale: 1.5,
fat: 0.7,
amount: 0.4,
color: new Color( 0xA0A0A0 ),
subcolor: new Color( 0xE0E8FF ),
background: new Color( 0xF0F8FF ),
seed: 0,
};
export { protozoa };