tsl-textures
Version:
A collection of Three.js Shading Language (TSL) textures
54 lines (32 loc) • 1.33 kB
JavaScript
// TSL-Textures: Processed wood
import { Color } from "three";
import { add, cos, exp, Fn, mix, positionGeometry, radians, sin, sub, vec3 } from 'three/tsl';
import { noise, prepare } from './tsl-utils.js';
var processedWood = Fn( ( params )=>{
params = prepare( { ...processedWood.defaults, ...params } );
var angle = radians( params.angle ).toVar();
var posLocal = vec3(
sub( positionGeometry.x.mul( cos( angle ) ), positionGeometry.y.mul( sin( angle ) ) ),
add( positionGeometry.x.mul( sin( angle ) ), positionGeometry.y.mul( cos( angle ) ) ),
positionGeometry.z,
).toVar();
var scale = params.scale.div( 2 ).add( 1 ).toVar();
var pos = posLocal.mul( exp( scale ) ).add( params.seed ).toVar( );
var len = params.length.add( 5 ).reciprocal().toVar();
var k = noise( pos.mul( scale, vec3( 1, len, len ) ) );
k = k.mul( noise( pos.mul( vec3( 25, 1, 1 ) ) ).add( -1 ).mul( 0.2 ) );
k = k.add( params.strength.sub( 0.5 ) ).smoothstep( -0.3, 0.3 ).oneMinus();
return mix( params.color, params.background, k );
} );
processedWood.defaults = {
$name: 'Processed wood',
$width: 260,
scale: 2,
length: 4,
strength: 0.3,
angle: 0,
color: new Color( 0x702020 ),
background: new Color( 0xF0D0A0 ),
seed: 0,
};
export { processedWood };