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tsl-textures

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A collection of Three.js Shading Language (TSL) textures

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// TSL-Textures: Processed wood import { Color } from "three"; import { add, cos, exp, Fn, mix, positionGeometry, radians, sin, sub, vec3 } from 'three/tsl'; import { noise, prepare } from './tsl-utils.js'; var processedWood = Fn( ( params )=>{ params = prepare( { ...processedWood.defaults, ...params } ); var angle = radians( params.angle ).toVar(); var posLocal = vec3( sub( positionGeometry.x.mul( cos( angle ) ), positionGeometry.y.mul( sin( angle ) ) ), add( positionGeometry.x.mul( sin( angle ) ), positionGeometry.y.mul( cos( angle ) ) ), positionGeometry.z, ).toVar(); var scale = params.scale.div( 2 ).add( 1 ).toVar(); var pos = posLocal.mul( exp( scale ) ).add( params.seed ).toVar( ); var len = params.length.add( 5 ).reciprocal().toVar(); var k = noise( pos.mul( scale, vec3( 1, len, len ) ) ); k = k.mul( noise( pos.mul( vec3( 25, 1, 1 ) ) ).add( -1 ).mul( 0.2 ) ); k = k.add( params.strength.sub( 0.5 ) ).smoothstep( -0.3, 0.3 ).oneMinus(); return mix( params.color, params.background, k ); } ); processedWood.defaults = { $name: 'Processed wood', $width: 260, scale: 2, length: 4, strength: 0.3, angle: 0, color: new Color( 0x702020 ), background: new Color( 0xF0D0A0 ), seed: 0, }; export { processedWood };