tsl-textures
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A collection of Three.js Shading Language (TSL) textures
68 lines (39 loc) • 1.8 kB
JavaScript
// TSL-Textures: Gas giant
import { Color } from "three";
import { exp, Fn, mix, positionGeometry, vec3 } from 'three/tsl';
import { hsl, noise, prepare, toHsl } from './tsl-utils.js';
var gasGiant = Fn( ( params )=>{
params = prepare( { ...gasGiant.defaults, ...params } );
var scale = params.scale.div( 2 ).add( 1 ).toVar();
var pos = positionGeometry.mul( exp( scale ) ).add( params.seed ).toVar( );
// turbulence strength
var turbulence = params.turbulence.mul(
noise( vec3( 0, pos.y.mul( 0.5 ), 0 ).add( 1 ) ).add(
noise( vec3( 0, pos.y.mul( 1 ), 0 ).add( 1 ) ).mul( 0.5 ),
noise( vec3( 1, pos.y.mul( 2 ), 1 ).add( 1 ) ).mul( 0.25 )
)
).mul( 5 ).abs().toVar();
var spot = noise( pos.div( 4 ) ).add( 1 ).div( 2 ).pow( 10 ).mul( 10 ).smoothstep( 0, 1 );
// apply turbulence
pos.addAssign( vec3( noise( pos ), noise( pos.yxz ), noise( pos.yzx ) ).mul( turbulence.mul( spot.mul( 2 ).exp() ) ) );
var blur = params.blur.pow( 0.2 ).oneMinus().mul( turbulence.add( 1 ) ).toVar();
var k = noise( pos.mul( vec3( 0, scale, 0 ) ) );
k = k.add( noise( pos.mul( vec3( 1, 15, 1 ) ) ).mul( blur ) );
k = k.add( -0.5 ).smoothstep( -1, 1 ).oneMinus();
var n = noise( vec3( 0, pos.y.mul( 0.75 ), 0 ) ).add( 1 );
var HSL = toHsl( mix( params.colorB, params.colorA, n ) );
var color = hsl( HSL.x.add( noise( pos.mul( vec3( 0, scale, 0 ) ) ).div( 4 ) ), HSL.y, HSL.z ).toVar();
color.assign( mix( color, params.colorC, turbulence.mul( 0.3 ) ) );
return color.mul( k );
} );
gasGiant.defaults = {
$name: 'Gas giant',
scale: 2,
turbulence: 0.3,
blur: 0.6,
colorA: new Color( 0xFFF8F0 ),
colorB: new Color( 0xF0E8B0 ),
colorC: new Color( 0xAFA0D0 ),
seed: 0,
};
export { gasGiant };