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tsl-textures

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A collection of Three.js Shading Language (TSL) textures

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// TSL-Textures: Dalmatian coat import { Color } from "three"; import { exp, float, Fn, Loop, mix, positionGeometry } from 'three/tsl'; import { noise, prepare } from './tsl-utils.js'; var dalmatianSpots = Fn( ( params )=>{ params = prepare( { ...dalmatianSpots.defaults, ...params } ); var pos = positionGeometry.mul( exp( params.scale ) ).add( params.seed ).sub( 1000 ).toVar( ); var k = float( 1 ).toVar(); var d = float( 1.5 ).sub( params.density ).mul( 2 ).toVar(); var count = params.density.mul( 5 ).add( 5 ).toVar(); Loop( count, ()=> { k.mulAssign( noise( pos ).abs().pow( d ).mul( 100 ).sub( 50 ).clamp( 0, 1 ).oneMinus() ); pos.assign( pos.mul( 1.01 ) ); k.mulAssign( noise( pos.yzx ).abs().pow( d ).mul( 100 ).sub( 50 ).clamp( 0, 1 ).oneMinus() ); pos.assign( pos.mul( 1.01 ) ); k.mulAssign( noise( pos.zxy ).abs().pow( d ).mul( 100 ).sub( 50 ).clamp( 0, 1 ).oneMinus() ); pos.assign( pos.mul( 1.01 ) ); } ); return mix( params.background, params.color, k.clamp( 0, 1 ) ); } ); dalmatianSpots.defaults = { $name: 'Dalmatian spots', $width: 260, scale: 2, density: 0.6, color: new Color( 0xFFFFFF ), background: new Color( 0x000000 ), seed: 0, }; export { dalmatianSpots };