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tsl-textures

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A collection of Three.js Shading Language (TSL) textures

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// TSL-Textures: Cave Art import { Color } from "three"; import { abs, add, exp, float, Fn, If, mix, or, positionGeometry, pow2, sub } from 'three/tsl'; import { noise, prepare } from './tsl-utils.js'; var caveArt = Fn( ( params ) => { params = prepare( { ...caveArt.defaults, ...params } ); var pos = positionGeometry.mul( exp( params.scale ) ).add( params.seed ).toVar( ); var k1 = noise( pos, 4 ).sin().toVar(); var k2 = noise( pos.mul( 1.5 ), 4 ).cos().toVar(); var thinness = exp( sub( float( 3 ), params.thinness ) ); var k = sub( thinness, pow2( abs( add( k1, k2 ) ) ).mul( 20 ) ).toVar(); If( or( k1.greaterThan( k2 ), k.lessThan( 0 ) ), ()=>{ k.assign( 0 ); } ); If( k.lessThanEqual( 0 ), ()=>{ k.assign( params.noise.mul( pow2( noise( pos.mul( 30 ) ) ) ) ); } ); return mix( params.background, params.color, k ); } ); caveArt.defaults = { $name: 'Cave art', scale: 2, thinness: 2, noise: 0.3, color: new Color( 0xD34545 ), background: new Color( 0xFFF8F0 ), seed: 0, }; export { caveArt };